Forum Discussion
That's just... factually incorrect.
Armored vehicles (good ones anyway) don't stop moving unless it's a well-used MAV, and even then...
The way you used Falck was faulty pre-patch and is even more ineffective now. You can play your way; this does not mean the way you play(ed) is useful.
Like I said, you used to be able to join in the rocket spam, but that was it. An effective medic is one that's not dead. You shouldn't be charging in like that anyway; it's basically a free extra ticket for the other team.
Unless the downed player is impatient to respawn (for whatever reason; there are good ones), the downed-to-death clock is 30 seconds. Frankly, you'll get far more mileage out of waiting for the armour to move on or be distracted by another target than you will out of shooting the thing - that just tells the very-dangerous-vehicle-that-just-killed-your-guy that there are other squishy things nearby needing squishing.
Falck is by no means unnecessary. The nerf to Falck comes from the fact that her passive perk - the ability to revive to 100% - is now shared by two others. The syrette pistol is useful - it allows Falck to carry ammo, smoke or a claymore instead of a medpack - but in a firefight so many players are running around unpredictably that shooting them with the bloody thing can be a nightmare.
I've logged more than 1k hours into this game and have been playing since BF2. While I think this person is missing the point of classes (and needs to play other specialists), the end product we now have is the equivalent of a gaming Frankenstein. Change is only good if it makes things better. The way classes were implemented here, it just doesn't feel better. The map is better. The balance changes are better. But the specialists conflict with having classes at all. So to say it feels forced and uncomfortable (at a minimum) right now is more than fair. Some of the specialist fit into buckets of 3, others don't make any sense. After trying the sum of all of the parts, I really think they should've just re-balanced and focused more on adding truly new guns and items that were a good fit to the existing game. Personally, I would've preferred some improvements to the Tier 1 system, especially for vault guns and gadgets over the class changes at this point. For many of us, getting Tier 1's is why we keep playing. I'm not against classes, I just think it's too little, too late, since it would've required bigger changes to properly implement.