Forum Discussion
Battlefield was and always will be a game where players need to work together. Bringing in Specialists killed this aspect of the game and broke natural balance of a Battlefield game - the class system.
I can argue that this isn't even a proper class system because there's still specialist gadgets and weapon options are completely open now when instead they should be locked to their specific classes.
This is the most open/liberal class system in the franchise and people are still complaining lol.
- Psubond3 years agoLegend
@mimi0xi wrote:
@murdocklawless
This is the most open/liberal class system in the franchise and people are still complaining lol.People are complaining because we had total freedom for over a year from launch (well over half of the life cycle of the game).
If the game launched like this it would be one thing but it didn't and changing the game this radically over a year after launch is going to make people angry.
They even changed the button layouts on controller after people had over a year of muscle memory built up.
Then there is the crap loadout system now that is horrid on engineer. If i want to swap from using boris or crawford with fxm to lis. I have to change gadgets in a crap ui as well because lis cant deploy with a launcher.
I think people have a right to be irritated and complain
- minklafgk3 years agoRising Hotshot
@PsubondYou say 1 year from launch, ok let's switch this around then.
We had the class system since the first Battlefield in 2002, so removing this staple feature of every Battlefield to date was the radical change.
Not the fact that they brought it back after 1 year, it's the fact they removed it after 20 years is what's radical here.
@murdocklawlessWe don't play reality, we play a game, one that needs to be balanced so everyone can have equal fun and opportunity. You cannot carry 4 recoilless missiles in your pocket which you can reload within 5 seconds while bunny hopping across the map, is that realistic?
Is it realistic that a field medic in a warzone is shooting at tanks at the same time? Classes are way more realistic than the open system we had before if that's what you're concerned about. In real life, soldiers have roles.
This is now way off topic...- Psubond3 years agoLegend
@mimi0xi wrote:@PsubondYou say 1 year from launch, ok let's switch this around then.
We had the class system since the first Battlefield in 2002, so removing this staple feature of every Battlefield to date was the radical change.
Not the fact that they brought it back after 1 year, it's the fact they removed it after 20 years is what's radical here.wrong. this is a different game and this game released with specialists and full freedom of loadouts. we saw what the game was in the beta and you knew what you were buying. was it a change? yes, but we knew that from the start and chose to purchase the game anyway. this update isn't the class system from the old games anyway. this is a bait and switch over half way through the life cycle of the game.
this is a bad attempt at shoehorning specialists into a class system and screwing up the playstyle that people have been playing from launch and it is a bait and switch on the players who bought one game then it got swapped into another game. and all of that was done over a year after launch. you like classes? fine, but don't pretend you got them with this update because we both know you didn't. we all got screwed on this update. you didn't get proper classes and those of us who like freedom of loadouts got royally screwed. the only people who are happy are the ones who have a narcissistic need to force a specific playstyle on others (usually for a selfish reason)
and to your 2002 argument, each game changed the classes a bit from game to game. by your logic, explain hardline and the changes in that game. the class system from 2002 isn't the one that was present throughout to BF1 (i didn't play 5, sonderlund said don't like it don't buy it so i didn't) so don't pretend there has been consistency through the years because there hasn't. gadgets and weapons changed many times.
- RMEChief3 years agoLegend
The Specialists are literally just skins. So instead of playing Assault as generic soldier (which would be cool), you can play as Dozer, Mackay, Sundance, or Zain. By selecting one of those, you get their Specialist gadget and trait, but that's it, that is the difference between previous class breakdowns and this one. You can still use any weapon now, which provides more flexibility than before.
The problem is this game was never intended to be a true BF title, it was BR or Hazard Zone with no more than 4 players (Quads). No need for factions, platoons, or CLASSES.
So we are where we are. If you want to use M5 or FXAA, you have to choose the skin that looks like Boris or Crawford, no biggie.- nukemetohell3 years agoRising Traveler
@Adamonic
It's not more flexible, as the gadgets are restricted. As I said, before, Assault (why is Mackay assault anyway and not recon?? Isn't the ability to get to high vantage points perfect for recon?) can't carry ammo crates or proximity sensors, which is utterly rtdd, because why wouldn't they be able to have that? It's a lot more restricted than it was before, giving you less freedom and thus ruining the game for some of us. I don't like restrictions being imposed on a game that was fun when they first released it. Actually, it was almost perfect, when it came out.- RMEChief3 years agoLegend
@nukemetohell wrote:@Adamonic
It's not more flexible, as the gadgets are restricted. As I said, before, Assault (why is Mackay assault anyway and not recon?? Isn't the ability to get to high vantage points perfect for recon?) can't carry ammo crates or proximity sensors, which is utterly rtdd, because why wouldn't they be able to have that? It's a lot more restricted than it was before, giving you less freedom and thus ruining the game for some of us. I don't like restrictions being imposed on a game that was fun when they first released it. Actually, it was almost perfect, when it came out.Yes, some of the Specialists don't fit neatly into a traditional class, square peg round hole problem.
The restrictions are just a specific Specialist gadget and trait can't have specific gadgets. That's it, that is the restriction.
I was not a fan of them going backwards and wasting dev time on things other than performance and new content. However, I understand why they did it.
If they didn't make this change now, and the next title reintroduced classes, that title would get as much of a bad reception as this title did. So to condition the player base and even the media, they brought classes back so the next title will be more well received as Back to Battlefield.
- ragnarok0133 years agoHero+
@Adamonic wrote:
The Specialists are literally just skins. So instead of playing Assault as generic soldier (which would be cool), you can play as Dozer, Mackay, Sundance, or Zain. By selecting one of those, you get their Specialist gadget and trait, but that's it, that is the difference between previous class breakdowns and this one. You can still use any weapon now, which provides more flexibility than before.
The problem is this game was never intended to be a true BF title, it was BR or Hazard Zone with no more than 4 players (Quads). No need for factions, platoons, or CLASSES.
So we are where we are. If you want to use M5 or FXAA, you have to choose the skin that looks like Boris or Crawford, no biggie.They're not just skins, you still have the Specialists horrible gadgets to contend with. IMO bringing the class system back is 100% a needed step and a vast improvement; I just wish they would have given us a real class system with weapon restrictions and no specialists and allow the Specialist crowd to play their own separate version of AOW. Of course we don't know player numbers so the current player numbers might not be able to support two versions of AOW.
- Psubond3 years agoLegend@ragnarok013 agreed, boris and crawford have bad specialist gadgets. if you want an FXM, javelin or M5 you basically give up 2 gadget slots to get them. lis doesn't have access to most of the gadgets for the class.
engineers got royally screwed and vehicles got buffed massively with this update.
at least give us the option to choose what launcher lis gets if we can only carry 1
- murdocklawless3 years agoRising Vanguard
you are saying air and ground vehicles are supposed to obliterate infantry in 1v1 situation and I'm agree with that. a tank can not be destroyed with three direct rocket hit, is this normal? an air vehicle can not be destroyed even two direct hits, is this normal? where is the reality?
- 3 years ago@mimi0xi tanks and other armor were plenty survivable before classes. no one was winning 1v1s infantry on tank. what are you smoking?
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