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@mimi0xi wrote:
@murdocklawless
This is the most open/liberal class system in the franchise and people are still complaining lol.
People are complaining because we had total freedom for over a year from launch (well over half of the life cycle of the game).
If the game launched like this it would be one thing but it didn't and changing the game this radically over a year after launch is going to make people angry.
They even changed the button layouts on controller after people had over a year of muscle memory built up.
Then there is the crap loadout system now that is horrid on engineer. If i want to swap from using boris or crawford with fxm to lis. I have to change gadgets in a crap ui as well because lis cant deploy with a launcher.
I think people have a right to be irritated and complain
@PsubondYou say 1 year from launch, ok let's switch this around then.
We had the class system since the first Battlefield in 2002, so removing this staple feature of every Battlefield to date was the radical change.
Not the fact that they brought it back after 1 year, it's the fact they removed it after 20 years is what's radical here.
@murdocklawlessWe don't play reality, we play a game, one that needs to be balanced so everyone can have equal fun and opportunity. You cannot carry 4 recoilless missiles in your pocket which you can reload within 5 seconds while bunny hopping across the map, is that realistic?
Is it realistic that a field medic in a warzone is shooting at tanks at the same time? Classes are way more realistic than the open system we had before if that's what you're concerned about. In real life, soldiers have roles.
This is now way off topic...
- 3 years ago
@mimi0xi wrote:@PsubondYou say 1 year from launch, ok let's switch this around then.
We had the class system since the first Battlefield in 2002, so removing this staple feature of every Battlefield to date was the radical change.
Not the fact that they brought it back after 1 year, it's the fact they removed it after 20 years is what's radical here.wrong. this is a different game and this game released with specialists and full freedom of loadouts. we saw what the game was in the beta and you knew what you were buying. was it a change? yes, but we knew that from the start and chose to purchase the game anyway. this update isn't the class system from the old games anyway. this is a bait and switch over half way through the life cycle of the game.
this is a bad attempt at shoehorning specialists into a class system and screwing up the playstyle that people have been playing from launch and it is a bait and switch on the players who bought one game then it got swapped into another game. and all of that was done over a year after launch. you like classes? fine, but don't pretend you got them with this update because we both know you didn't. we all got screwed on this update. you didn't get proper classes and those of us who like freedom of loadouts got royally screwed. the only people who are happy are the ones who have a narcissistic need to force a specific playstyle on others (usually for a selfish reason)
and to your 2002 argument, each game changed the classes a bit from game to game. by your logic, explain hardline and the changes in that game. the class system from 2002 isn't the one that was present throughout to BF1 (i didn't play 5, sonderlund said don't like it don't buy it so i didn't) so don't pretend there has been consistency through the years because there hasn't. gadgets and weapons changed many times.
- minklafgk3 years agoRising Hotshot@Psubond Changes within the class system and complete removal of class system are two very different things. Every title brought some changes to the system, but it still existed and that's what's important.
Class system has consistently been up there with the server browser as some of the most requested features in 2042.- 3 years ago
@mimi0xi wrote:
@PsubondChanges within the class system and complete removal of class system are two very different things. Every title brought some changes to the system, but it still existed and that's what's important.
Class system has consistently been up there with the server browser as some of the most requested features in 2042.so you think it's ok to fundamentally change a game over a year after release? i don't. changes from game to game before a game is released are one thing. changing them a year AFTER release are quite another
class system has also been consistently argued against in regards to forcing it into this game. many people have been very vocal about it.
and you didn't get your class system, all you succeded in was haphazardly shoehorning specialists into a quasi class system without locking weapons to classes
- 3 years ago
@mimi0xi wrote:@murdocklawlessWe don't play reality, we play a game, one that needs to be balanced so everyone can have equal fun and opportunity.
you mention that if an infantry encountered an armoured vehicle, it should be wiped by vehicle and I agreed with this. isn't this reality?
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