Forum Discussion
@r1zky24 If they added in some more gadgets / throwables then it would be possible to have more anti-tank capabilities for assault whilst still having the engineer as the main anti-tank infantry.
A couple easy things to add would be -
-Anti tank grenade as a throwable for assault (and engineer)
-Single use rocket launcher for assault, like an M72A7 LAW. (as in you only carry one, but you can pick up a new one from an ammo crate).
The AT-4 is already in game for BC2 and that is single use (although you carry a few around), but the version in game can be guided and the warhead is pretty big so its a better fit for the engineer.
I am a fan of classes, the biggest issue I have right now is the previous games had a few more gadgets providing more variety and crossover between classes.
Adding some more gadgets / throwables and moving a couple things around between classes / gadgets / throwables and I'd be pleased with the change.
Oh boy, throwables? Why not some emplaced, stationary weapon like sentry, flak or mortar? This game lacks of stationary weapon is quite appalled.
- 3 years ago
@r1zky24 I made a thread already about gadget suggestions which had deployable stationary weapons so I am in agreement with you.
I had deployable MANPAD's for engineer that could be used by anyone, mortars for Support and a few other things.
However, I do feel Assault should have some light anti tank gadget other than C5, and Sundance's homing grenades, hence the M72A7 LAW and anti tank grenade suggestion.