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I agree. Specialists were a step forward, classes were two steps back. Dice has less to listen to those they listen to.
@flcrm wrote:I agree. Specialists were a step forward, classes were two steps back. Dice has less to listen to those they listen to.
@flcrmThat's interesting, Specialists a step forward and classes a step back. I wonder what could have made BF the most successful FPS franchise in video game history? How long have you been playing BF? When DICE/EA first came out with this game they could have called it something else because it wasn't BF. It was just some quasi-military FPS. Now it is getting a little closer to its roots but it still has a way to go.
- flcrm3 years agoRising Veteran
@DaveTheBrave_USAI started with BF3. Your reasoning is abstract. In nature, everything grows away from the roots, not towards the roots. Connection with the roots is necessary, but to stay at the level of the roots or return to the roots is not progress, but degradation, step back.
- DaveTheBrave_USA3 years agoSeasoned Ace
@flcrm wrote:@DaveTheBrave_USAI started with BF3. Your reasoning is abstract. In nature, everything grows away from the roots, not towards the roots. Connection with the roots is necessary, but to stay at the level of the roots or return to the roots is not progress, but degradation, step back.
I didn't study botany. I've been in BF since it very first started with the free demo of BF 1942 Operation Battle Axe. The first modern BF with rankings, squads, orders and unlocks was BF 2. But it has always retained soldier classes. Another thing opposing armies have in any military conflict are uniforms to tell them apart. There are no uniforms in this game. All the specialists look the same and can pick from any dress skin on both sides. Up to now BF has always had uniforms. This is just a homogenized blend with no contrast.
So this game was a total failure and complete disaster when it was released and it needed a deep overhaul because this apple didn't fall from the BF tree. It fell from a completely different tree and when players first bit into this apple they discovered that it had no taste and so they left the game and a lot of servers in the evening were covered by bots. So getting back to the roots that grew the BF tree is important. This game was a disgrace in the beginning. Now it is less of one. This game will never be perfect because it wasn't designed that way and they are trying to fit a square peg in a round hole. But EA/DICE seem to be trying because they are trying to recoup their losses and make things right for their players.
- 3 years ago
@DaveTheBrave_USA BF2 had something like seven classes and squads of 6, plus a commander. It also had grapples, ziplines, gas, flashbangs, and night vision if you count in the SF expansion. If you want to take it back to its roots, take it back there instead of the changes made for the BC2 and BF3/4 era, where it was far more limited.
- NazT553 years agoSeasoned Ace
@Moab23I agree. Anything after BF2 & 2142 just went downhill. Don't get me wrong they were fun but just can't compare to BF2. Except I don't think the points you got for kills, flags, etc , and how long it took you to rank up would go over these days with how impatient people are.
- flcrm3 years agoRising Veteran
One more thing. The class system increases the already large amount of uselessness. For example, why can't Sundance (and all others) use the beacon? She can use her ability, fly behind enemy lines and die senselessly. Sundance is now near useless. Pike's main ability is her scanner that can only be used in close combat. But then she can't take advantage of the class in using a sniper rifle. The same goes for the motion sensor and T-UGS. It turns out that the T-UGS and beacon sniper can only use for his personal purposes or not use the advantage of the class in weapons. Then what kind of team play are we talking about? And there are plenty of such irreparable contradictions and inconsistencies. Who did they listen to and why did they do not think, but guided only by emotions?
- flcrm3 years agoRising Veteran
@flcrm написал (-а):
One more thing. The class system increases the already large amount of uselessness. For example, why can't Sundance (and all others) use the beacon? She can use her ability, fly behind enemy lines and die senselessly. Sundance is now near useless. Pike's main ability is her scanner that can only be used in close combat. But then she can't take advantage of the class in using a sniper rifle. The same goes for the motion sensor and T-UGS. It turns out that the T-UGS and beacon sniper can only use for his personal purposes or not use the advantage of the class in weapons. Then what kind of team play are we talking about? And there are plenty of such irreparable contradictions and inconsistencies. Who did they listen to and why did they do not think, but guided only by emotions?
Engineer Lis can't use 3 of 5 engineer's gadgets. LOL. What are you doing? Trash сlass system should become a thing of the past.
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