@Ne0tax Aim assist has been dialup up and down for many months since launch for Xbox Series X console, from my experience. About three months ago it got dial up too much, but 80% of the time it kind of sucks to put it kindly.
For example, season two won't track if you are near the target, but it randomly pulls my sniper when I'm 3-4 foot away from a target, but then the aim assist completely goes away as I near the target so I end up fighting a ghost player so really best just to turn it off as it "kind of sucks"...but I'm starting to think it is weapon specific, as I'm getting killed by the SFAR-M GL about 70% of the time, and when I switched to that weapon, my aim got "magically better". There is a chance Dice has different aim assist per weapon, per attachment, per upgrade, etc. I really seems overly complicated to be honest...so I watch what latest OP META exists, and try to mimic until the nerf it into oblivion. Kind of a game inside a game, I wish they listed all the hidden changes via patch notes, but that would probably be hundreds of pages...
I will say the "anti-aim assist bubble" doesn't seem to be there anymore, as after Season 1 the aim assist would push you off the player in attempts to "help", like they had an invisible force field after a couple of shots.