3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
Looks like developers are starting to nerf aim assist on PC and buffing it on consoles.
Aim assist in Apex operates under two different values. Console players have the internal aim assist set to “0.6” in the game files, a value that defines the strength of the sticky reticle effect. If you’re playing on a controller on PC, you’ll get a watered-down version of aim assist, set to “0.4,” which is far less than it would be on console.
I'm tired of developers trying to 'level the playing field' using aim assist. There's nothing fair about any of this. Lobbies should be seperated by input type.
Ironically, Apex Legends does seperate lobbies by input type but I guess Respawn Entertainment feels that's not enough and PC controller players need to be nerfed more than console players. We might as well seperate lobbies by the platform type too.
I'm just tired of developers thinking they can make things fair and balanced using aim assist. What will developers start buffing and nerfing next in order to 'level the playing field'? Weapon recoil?
Just kidding, 2042 already has 25% less weapon recoil on consoles too.