3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
@ATFGunrYeah there are a ton of videos on it, even seeing thru vegetation and light smoke. Unfortunately, that is just where we are with gaming nowadays. Consoles are the primary platforms so they have to cater to the lowest denominator. However, even average players become really good, and really good players become insane.
I won't name names, but after going into the leaderboard for some comparisons, I saw a name I played with a few days ago. The guy/gal was 50-2 on BT Stranded, which is possible, but the next best was like 30-5. Console player, HS Rate 29%, K/D 5.4. So I just quit when I see one of those names on the scoreboard, why bother?
Here is an average H/S rate for a random group of players. I started at the 500th player on the time played leaderboard and only used players with a K/D of over 1.5 to be fair.
A couple of the ones in the 30s were sniper campers, but I left them in there anyway to be consistent. So Console players, in general have a 2% better HS rate (which is close to a 10% boost). Also, of note, 24 of the 25 Console players had an average over 23% while PC players only had 16 of 25. That also tells me the game is very forgiving for Console players.
I am done comparing, I have seen enough, and these are total numbers and not since the patch. Since the patch, these numbers are considerably higher for console.
If they are not going to further address mouse input, they really need to consider tuning AA down a little bit to make the numbers on par with one another. DICE has the info, they know AA is strong right now. However, that is fun for console players, so why would they change it? This is not a competitive game and the player count is so low that any change or lack of change barely has an effect on the player count. Can you imagine releasing a limited time event (for the first time in a title) and not even bring in any new players? That had to be sad AND embarrassing. Last Tuesday the Steam Charts peak players was 9274. On this Tuesday, the first day of the event, the player peak was 8761, so they technically LOST players with the event.
@Adamonic wrote:Unfortunately, that is just where we are with gaming nowadays. Consoles are the primary platforms so they have to cater to the lowest denominator.
Did I miss some announcement? Did DICE finally get rid of 'forced' crossplay? Because getting rid of forced PC crossplay would fit my idea of catering to consolers. Fixing a bug nine months after launch doesn't really fit my idea of being catered to.
It's not just DICE cranking up the aim assist. LevelCap talks about how CoD is also cranking it up in order to 'level the playing field' between mouse and controller players.
Pretty sure this will be the norm in all games going forward. XIM is coming out with a new adapter possibly at the end of this year. I'm sure it's going to sell like hot cakes for mouse users who want in on the strong aim assist with low recoil competitive shooter meta.
@AdamonicAre you stats comparing "console vs pc" or "controller vs m/kb"?
Another factor that could be skewing the HSK ratio in favor of controller are all the people using the very popular hardware cheat device. I suspect the primary users of this device are console. Although there is an ever increasing number of PC players also using it. It will appear as a controller to the game.
I started playing last gen version much more cause there's console only crossplay. It's day and night experience without PC players. Even with bugs and glitches it's is much more enjoyable gaming experience.