Forum Discussion
80-90% of this game's development cycle was used on a different game, focusing strictly on Battle Royale and Hazard Zone. The maps were built for those game modes, the GUIs were built for those game modes. No need for a scoreboard because they were last-man/team standing type game modes.
Then they pivoted at the last minute after closed-beta feedback and tried to shoehorn traditional BF modes back into the core of a game that was not intended for them in the first place. That is what we got at launch, a half-baked game with silly Specialists (go look at their punchlines to start the game), and some of the worst maps for Battlefield that you could ever imagine.
At its core, we still have a broken game, all running on poverty 45Hz servers just to serve last-gen consoles.
It is hard to strike out as many times throughout a game's lifecycle than they did with BF2042, but just when you think they couldn't mess the game up any worse, they add dispersion to all weapons.
- sk1lld2 years agoLegend
Don't get me wrong Battlefield has always been my series since BF1942, in those days they tried really hard to please, some of the maps were exact copies of the real towns that we fought in. then in BC2 they added destruction which changed the battlefield and the flow of the games. Now after they reworked the Frostbite engine, they don't appear the be able to have half the assets on field, destruction is barely present and killed around corners and desynch seem to permeate the maps.
I played less than 20 hours of BF1 and BFV combined came back because of the "Were going back to Battlefield roots" I feel robbed and may never have that Battlefield feeling again.
JMHO
- Mackstan712 years agoSeasoned Ace
@sk1lld wrote:I feel robbed and may never have that Battlefield feeling again.
1000% this