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According to former DICE General Manager Oskar Gabrielson, an entire team worked for 3 years building the tornado into BF2042. Personally, I think that time could have been better spent bringing back legacy features like a server browser and persistent lobbies.
@OskooI_007 wrote:According to former DICE General Manager Oskar Gabrielson, an entire team worked for 3 years building the tornado into BF2042.
And they wonder how they screwed up so monumentally...because you wasted 3 years of work from multiple teams on a minor element of the game that only happens in some maps, sometimes, and isn't even that freakin impressive from the user end. I'm sure on the technical/backend side there's all kind of impressive wizardry going on or something but like...we can't see any of that. So instead, we just see DICE bragging about wasting 3 years on what is a fairly forgettable "feature" in a game that could have better used all that time and effort on the rest of the game.
Seriously, the decision making within DICE continues to be extremely questionable and I'm wondering if studio/game leads just spend all day day-drinking and making decisions using a Jump to Conclusions(TM) mat.
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