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S3SSioN_SoL's avatar
S3SSioN_SoL
Seasoned Ace
4 years ago

The Wildcat should be able to aim up to 90° degrees when the AA gun is equipped.

  • It's impossible to fight against Jets that abuse this 90° degree angle of attack against the AA Tank, there's literally nothing the driver can do about it because they can't aim that high.
  • I can understand the turret being limited below a certain degree when equipping the other cannons, but when equipping the Dual 30 MM AA Cannons, the Wildcat AA Tank should be able to aim up to 90° degrees. What is the point of it being called Anti-Air if it can't fully aim into the air.
  • The AA Weapon Pod is also next to useless. I don't think I've ever landed a shot with that thing because its bullet velocity is so poor.
  • The AA Weapon Pod also has an extremely low angle of attack, it might as well be an Anti-Infantry weapon pod because that is all one can aim at with that Pod when Aircraft is close to the AA Tank.
  • The turret turn rate should vary depending on the gun equipped. With the Dual 30 MM AA Cannons being the fastest and the 57 MM the slowest.

3 Replies

  • AA tank and stinger should also be able to target and shoot down drones. Specially since toxic c5 mechanic was introduced to it.

  • I agree about the need for the Wildcat to have a larger attack angle for dual 30mm and FLAK pod (say 85 degrees each) as well as giving the turret a boost to traverse when using 30mm.

    The Flak pod could use a small/medium boost to velocity/reduction in drop as well but it is mainly a defensive weapon so we don't want it too fast otherwise the effective range beyond its intended purpose.

    I'd also like to see the driver get Air Radar out to 300m as a "free" upgrade when choosing dual 30mm. I feel like you give up a lot of anti personnel and anti ground vehicle when you choose dual 30's so the Air Radar would be a nice way of bolstering your primary role when you have the dual AA guns.

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