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@UP_LordPlumber
A few things to unpack here...
AI was probably introduced since they went with a bigger player count. I think it could work better if the AI was more focused on reviving and giving ammo. If Dice focuses on 64 players again, then AI doesn't need to be in the game.
Weapon limitations is dated and annoying. I can't think of a single reason how this would elevate the game in any way. I'm going to have to completely disagree on that point.
Specialist could work, but they came with a lot of cheese is the problem. I do like the idea of building my own personal soldier that fits my place style, akin to an MMO lite kind of feature. Gadgets should be limited, like Mackay or Sundance shouldn't have a spawn beacon. That was a good change. I actually like where we are with the class system and Specialist. I would like it with less cheese though. No Wing-suit, no hacking, no spotting through objects, no Dozer shield, no Scatter grenade, and generally delete things that just feel cheap.
Vertical maps tend not to work well for shooters. Totally agree with that one. Keep it minimal.
Dice has to really sit down and think out Vehicle balancing a lot better for the next game. Parts of a game can fill a niche type of gameplay, and should be treated more as a novelty. Helicopters shouldn't dominate nearly as much. They should be glass cannons.
- UP_LordPlumber2 years agoSeasoned Ace@RaginSam You explained why I want weapon limitation in the following point regarding specialists.
Yes, it CAN be good to have total freedom, but then again you start running into cheese combos like snipers with unlimited ammo that camp on the edge of a map. Weapons can be free for all, but certain limitations will have to be in place to keep balance. Same as with gadgets.
Once you remove scatter nade, shield, flying squirrel quit, guess what you're left with? That's right, a classic BF class formula.
MMO-style character builds can work, but do you honestly think Dice has the mental capability to develop such a system and make it work? I don't think so- cso77772 years agoSeasoned Ace@UP_LordPlumber I like your list very much.
I agree on snipers perhaps not being usable by 'anyone', but earlier games had issues with some "weapon-classes" being too good, and this resulted in classes becoming dominant (like assault in BF4) or unplayable on some maps (medics in BFV on larger maps). I think guns like ARs should be usable by all players of any class.
The weapons rock-paper-scissors system is too often not fun, when its forced on players by the class-system. - RaginSam2 years agoSeasoned Ace
@UP_LordPlumber wrote:
@RaginSamYou explained why I want weapon limitation in the following point regarding specialists.
Yes, it CAN be good to have total freedom, but then again you start running into cheese combos like snipers with unlimited ammo that camp on the edge of a map. Weapons can be free for all, but certain limitations will have to be in place to keep balance. Same as with gadgets.
Once you remove scatter nade, shield, flying squirrel quit, guess what you're left with? That's right, a classic BF class formula.
MMO-style character builds can work, but do you honestly think Dice has the mental capability to develop such a system and make it work? I don't think soThat's only one scenario, and even then I don't think that's a problem honestly. Who cares if someone sits on the edge of the map with unlimited ammo? That player is going to be bad regardless of their load out.
Those aren't what make the Specialist though. They CAN have differences, and they don't need to be huge things either. Mackay can have a slight buff to ADS speed and the grapple. Then you can have Dozer with his shield, but he shouldn't one shot you while running with his shield. Dice just didn't balance some of the Specialist all that great is the problem more than anything. Most of them aren't outrageous, but the couple of outliers are annoying AF.
Concerning the MMO-style character build, I just think that would be cool. I doubt Dice would do anything like that. Can you imagine totally customizing the way your soldier looks, in a realistic way, and being able to customize your red dot and everything? I think that would be pretty awesome. Probably not happening though.
- UP_LordPlumber2 years agoSeasoned Ace
@RaginSamI think ADS speed, ADS movement speed, and other core gameplay mechanics shouldn't be affected by what class or specialist you play as.
Things such as your health pool (Hello armor plates), how much damage you deal/receive, how fast you ADS, and how fast you move while ADS. These core mechanics must be the same for everyone.
Even the current engineer's ADS accuracy bonus while crouching bugs the hell out of me.
Those attributes must be tied to a weapon class, not a character that you play.
Want fast ADS and move speed weapon? SMGs and PDWs
Want a high volume of fire at a cost of mobility? LMGs
Want something in the middle? ARs
Having specific characters with variable core gameplay stats does one very annoying thing - messing up your muscle memory. If you have a lot of experience in gunfights, a single ballerina macay can jump out of a corner at Mach 1 while dancing circles around you.
As for having specialists in the future, I think it depends on how Dice designs their maps. A well-designed map needs no special treatment. Bad Company 2 sends its regards. We only had crouching and jumping. No vaulting, no going prone, no any kind of movement-altering mechanics whatsoever. Yet the gameplay flow in that game was awesome, and by no means slow or stale.
My point is - a well-designed map will entertain you by itself, no grappling hook is required.
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