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@Popa2caps wrote:Hello, @OskooI_007
It should be known that I'm both a PC and/ or a console gamer, I'm truly unbiased as much as humanly possible.
There are only two things I can't stand in this world: People who are intolerant of other people's cultures, and the Dutch. - Nigel Powers
I'm very aware of the practices a PC gamer does to gain more performance and/ or reduced latency. My comment was mostly directed at how Battlefield 2042 on Xbox Series X and/ or Playstation 5 looks strictly better in terms of clearly while in motion.
Everytime I watch a video of someone on the latest console I'm surprised how clean the transition is (turning around with a fluid motion, even without motion blur), because I've never experienced that on a PC, and I've been building them since 2007.
It's my belief that consoles still hold a niche the PC ecosystem will never have, and that is optimization. I have a 160 hz monitor, with G-Sync, but still the console to my eyes looks and performs better.
Consoles run with Vsync turned on in-game. Battlefield runs really smooth in this configuration.
Frame-times are less smooth if Vsync is turned on in Nvidia Control Panel but turned off in-game. Even with Gsync.
Battlefield has issues with stutters and uneven frame pacing when Vsync is turned off in-game
@OskooI_007I run a Xbox Series X with a 120 hz 4k super low latency Samsung TV, and even though the game only pushes out 60fps, the Vsync upscales and holds 119 fps. The game looks as good as running it on my PC that holds at 90fps. And somehow the Xbox only cost me 2/3 the price of my PC graphics card, yet with the cost of a very high end large screen high frequency TV, the cost is almost the same between Xbox Series X and high end PC...
For me PC is superior on certain BF aspects, Xbox is superior on certain BF aspects, but the graphics, if you have a higher end TV, are very close. Plus I'm not sure any PC can handle BF 2042 at 120fps with all graphics setting turned up to the highest level. And not because the computer isn't capable, the game code isn't clean enough to allow it. Even my Xbox Series X can't always handle 128 player Hourglass map as my frames per second sometimes drop to 45 range (weirdly the server tick rate) and I have to back out as it is becomes completely unplayable...
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