Forum Discussion
Karen0202
2 years agoSeasoned Ace
@MADMAC50K I have to disagree. Dice has made numerous changes to the game to cater to infantry players from revamping maps to allow more coverage for infantry to changing the aim reticle on ground vehicles to make aiming more difficult. That's in combination with EVERYONE having access to anti vehicle weapons from AT mines, rockets, c5, Lis rockets, grenades. Now the new map is completely designed for infantry. If anything they have catered to the infantry player while making changes to make it more difficult for those who like vehicles
MADMAC50K
2 years agoSeasoned Ace
@Karen0202 wrote:
@MADMAC50KI have to disagree. Dice has made numerous changes to the game to cater to infantry players from revamping maps to allow more coverage for infantry to changing the aim reticle on ground vehicles to make aiming more difficult. That's in combination with EVERYONE having access to anti vehicle weapons from AT mines, rockets, c5, Lis rockets, grenades. Now the new map is completely designed for infantry. If anything they have catered to the infantry player while making changes to make it more difficult for those who like vehicles
Changing the reticle to make aiming harder? What about them adding thermal scopes to pretty much every vehicle? They also countered the increased cover, by increasing the number of attack vehicles (ground and air) without increasing anti-vehicle ammo (Crawford 1 extra rocket is laughable). Now they've nerfed gadget ammo by introducing unnecessary pouches (which don't supply gadget ammo), and made ammo crates destroyable. Also not everyone has access to anti vehicle weapons - only engineers get rocket weapons and mines, but most of them are pretty much useless. Only really the M5 and RPG are any good, the rest are either easily dodged, or have broken lock on mechanics. So that all sounds pretty ant-infantry and pro-vehicle to me.....