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ATFGunr
3 years agoLegend
@FarystarLovesBF1 I’ve heard other games have also struggled to figure out the network compensations for all the different systems. Until they do though, it’s the players that suffer.
filthy_vegans
3 years agoSeasoned Ace
64 player maps are much better too.
While I agree that crossplay is a major contributor to the instadeaths, deaths behind cover, lagginess, hitreg and all the other issues, I find the 64p matches are also much smoother and feel a lot more responsive, which suggests that the overheads of 128p also add to the problems.
- 3 years ago@filthy_vegans I def think that the 128 player count servers are pushing the limits. Personally, I hope they drop the 128 player servers in the next BF. Or at least make maps that better suit that population.
- filthy_vegans3 years agoSeasoned Ace
@killCAMPERS wrote:
@filthy_vegansI def think that the 128 player count servers are pushing the limits. Personally, I hope they drop the 128 player servers in the next BF. Or at least make maps that better suit that population.It's not just the maps though CQ128 is just an absolutely awful experience.
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