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3 years ago
@Psubond Yes agreed but I guess it's human nature.
If I worked at Dice and had a chance to influence the game I'd be making changes to make tanks stronger against choppers.
So when you have someone like Drunkkz3 making decisions at Dice who plays twitchy shooters at an e-sport level, it's not surprising that the close quarters gameplay is no different to COD in V and 2042.
In my opinion it's made battlefield infantry play worse not better.
The last time I enjoyed CQC was in BF4 but since then it's all about the twitch and players expecting to always kill 3 or 4 players with one AR magazine.
If I worked at Dice and had a chance to influence the game I'd be making changes to make tanks stronger against choppers.
So when you have someone like Drunkkz3 making decisions at Dice who plays twitchy shooters at an e-sport level, it's not surprising that the close quarters gameplay is no different to COD in V and 2042.
In my opinion it's made battlefield infantry play worse not better.
The last time I enjoyed CQC was in BF4 but since then it's all about the twitch and players expecting to always kill 3 or 4 players with one AR magazine.
Psubond
3 years agoLegend
@Tank2042Man wrote:
@PsubondYes agreed but I guess it's human nature.
If I worked at Dice and had a chance to influence the game I'd be making changes to make tanks stronger against choppers.
So when you have someone like Drunkkz3 making decisions at Dice who plays twitchy shooters at an e-sport level, it's not surprising that the close quarters gameplay is no different to COD in V and 2042.
In my opinion it's made battlefield infantry play worse not better.
The last time I enjoyed CQC was in BF4 but since then it's all about the twitch and players expecting to always kill 3 or 4 players with one AR magazine.
yea. that's probably also how we got locked gadgets but not weapons
- 3 years ago@Psubond Well if they want any chance of creating decent balance in the next game, class weapon restrictions absolutely need to return.
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