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Prep768's avatar
Prep768
Seasoned Veteran
4 years ago
Solved

Too many vehicles on 2042 breakthrough?

Just played a round on Manifest, defending. Counted 4 tanks, 4 boltes, 2 latv's, 2 hovercraft, 2 choppies and a jet - all enemy. Last night was a very similar story. 

I get that friendly players can lose their vehicles but those 4 tanks were coming out of their spawn.

In Conquest this wouldn't be an issue due to being diluted over several flags but on breakthrough? I have no idea if the vehicle availability is the same as CQ, and I get this is Battlefield™ but that list seems a little excessive.

Our team eventually, actually, quickly lost so you could argue that we didn't have enough Anti vehicle counter measures.

Thoughts? 

  • @Prep768You're not wrong.

    We have had rounds were there never seems to be no let up in vehicles coming and it seems as though you destroy one, another instantly takes it place.

    At least we have C5 Drones......

18 Replies

  • Prep768's avatar
    Prep768
    Seasoned Veteran
    4 years ago
    @frekwalda1 I had that before the patch. Met some nice people in chat whilst waiting. You still getting that? What's your platform?
  • SKY_REAPER_PR's avatar
    SKY_REAPER_PR
    Not applicable
    4 years ago

    are you crazy with all nefrt and steal complaine they are under power im air attack chooper and you be lucky to last 5 sec with out getting igla or aa missile on base or getting reckt bay the unlymete amount of mislles coming at you choper are relly under power and bad mechanis for them no air ecm no tv missile nothing they have nothing and what is the first thing dice dose is nefrt them to the poin they are unsable one aa missile can kill you so no veichel are part of the game and is what make battefield but they are relly bad mechins to them an alot fix need to be done tot hem for banalance at this point im dispoiting when you have flaying fotres like the transport helicopter whsi it can kill ever simgle veichel in game now that one is op night bird minigun are op they have unlimete amoutn of reach jet are so mess up there no poin of usethem compare to bf4 so no veichel are made to help the tema

  • Prep768's avatar
    Prep768
    Seasoned Veteran
    4 years ago
    @SKY_REAPER_PR No, not crazy, just asking a question. Probably just on a team that the majority didn't have any anti vehicle countermeasures.
  • @Prep768I have also noticed that some Breakthrough maps really need more finely tuned vehicle balance. Manifest and Discarded are the biggest offenders to me. I would throw Hourglass in as well, except for the tower defense at the end usually saves the Defenders every time...

  • SKY_REAPER_PR's avatar
    SKY_REAPER_PR
    Not applicable
    4 years ago

    Tru bro but think about this the veichel  are mess up as well infantry people point the fingers at veiche like they never been there but lest be honest the specialist system is meess up support should be support and limited there gadgets engineer should he role play and limited and by the game design bound every one to there role it be way lest spamming and way lest random kill with robot dog all that crap the never should be in battlefield game and all that add up with bad map design is none middle ground for both my frustration this game and design 

  • FunkyButtnut's avatar
    FunkyButtnut
    Seasoned Newcomer
    4 years ago
    @Prep768 It's ridiculous, absolutely unplayable when every time you spawn you run a few feet & get blown away by a tank or helicopter
  • FortuNtv's avatar
    FortuNtv
    New Scout
    4 years ago

    Yup its insane how many vehiclkes there are now, atleast in breakthrough. I can't understand this vehicle love dice is having.. There is simply WAY TO MUCH. Please half the numbers of vehicles or make a playlist where there are infantry only or with very few vehicles/only jeeps/humvees for transport, cause this is just DUMB

  • Bolvard's avatar
    Bolvard
    Not applicable
    4 years ago

    @FortuNtvIf you didnt noticed, this Thread is from December last year where BT 128 where played with double the vehicles.

    The attackers got a increased respawn Time and additional the map layout are more short and vehicles for the attacker wehere cut in half, on some first sectors they don’t even get an air vehicle.

    The attack/ defending balance has been drastically increased since December.

    the only thing that remains is that the defenders should not spawn that far away from theyr objectives, on some maps if you try to spawn on a contested point you spawn more closely to your base than to the actuall objective, making it almost impossible to really defend a objective.

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