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@GrizzGolfLast night I was playing and picked the railgun tank to shoot a few pesky enemy vehicles. After I did that, I manage to get a hit on a night bird circlestrafing our infantry.
No kill.
Not long after I plinked a jet flying in a predictable straight line.
No kill.
Apparently shooting what I assume is a tungsten or depleted uranium sabot dart into a fragile air vehicle at hypervelocity isn't enough to kill it these days.
Use the wildcat for AA was just as useless. It can't out DPS an attack helo, it can't shoot high enough to hit a little bird and the first pass wrecks your turret so you're a sitting duck. It didn't help that the server owner had got rid of the boris trophy system (if only they'd got rid of the helos as well) so I couldn't even "camp in spawn with boris" (that doesn't work anyway) because air doesn't care about spawns. Using a machine gun with anti-armour rounds did nothing to a stealth helo either but give it information to turn around and bomb me three times. Stingers would just cause them to use a flare and fly slightly away then come back 10 seconds later until you run out of missiles (thank you dice for nerfing the supply box so you can't play that character and take a missile launcher).
So I ended up going back to what I've always had to do to try and fight these OP death machines. Firing a Liz Missile and preying they don't magically turn anti-grav star trek and warp upside down and inside out to avoid the slow * missile. I did at least make one of them rage quit when I hit their night bird with the TGM.
- MackTKau2 years agoRising Ace
Funny how an infantry player can spawn in on a beacon or a team-mate and then get immediately wasted by an enemy, but happens to air and everything gets nerfed.
The tankiest vehicles in the game are airplanes lol. You can hit them with RPGs, railgun shots, tank main gun rounds, a belt of 30/35/40 ammo, or hit them with a 50mm explosive round and they just ignore it and fly away.- Man_iLoveFishing2 years agoSeasoned Ace
So i read nb and jets being pain for wildcat but yet again question is, why arent you using aps sentinels?
And yeah nb deals great amount of damage with 2 first rockets, yet reload time is so slow for next that if you repair cat with just hitting repair, my new reloaded agm wont be enough. And while i get my 4th missile, you have thermal smoke again. I really do understand nb with 20mm, but yet its bad choice going against air. Even infantry tanks 20mm well.
Edit: With small practice, you can deploy aps sentinels under 1-2 second. So, hoovering nb wont do anything in that time.
- MackTKau2 years agoRising Ace
@Man_iLoveFishingWrong.
The irish nerf a year ago ruined the APS.Also, that completley ignores the fact that the ANTI-AIR UNIT, which can now ONLY DO ANTI-AIR, should be good enough at ANTI-AIR, to be able to directly take on an AIR VEHICLE and destroy it.
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