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@PrecisionWing Anyone who camps with the Wildcat will lose the game for their team.
It's that simple.
I welcome these changes because the Wildcat previously was too weak HP wise, now it might actually survive long enough to fight against an attacking aircraft.
- Lady_One2 years agoNew Ace
@S3SSioN_SoLTurret HP is most likely what governs your turret getting damaged/disabled, not the actual wildcat HP. So a single nightbird AGM will likely no longer disable the turret. There isn't any mention of attack helicopter TOWs or its gunner, so, that raw damage's not changing. Still 35 damage per TOW (and to other vehicles like the MAV too), plus ~20 from the gunner, nevermind the anti-vehicle rocket pods that are also better against infantry than the anti-personnel pods.
- 2 years ago@S3SSioN_SoL Camping or not camping, Wildcat gets melted either way from out of it's effective range by aircraft. DICE does not understand the current meta.
- VOLBANKER_PC2 years agoSeasoned Ace
Reminds me of BFV where planes could fire their rockets towards AA turrets while being out of reach for them.
DICE just loves pilots - it’s been that way for years.
- IIIWhiteWolfIII2 years agoNew AceThere are jet pilots who manage to hit me between the two rocks where I'm hiding even though I'm on foot. Especially on rooftops, they hunt down snipers like birds. Can't they hit a vehicle? Now buildings are safe, not the terrain.
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