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Fir3hazard_98
3 years agoSeasoned Traveler
@WollyMobbles The DXR chamber delay is intentional? Oh my goodness, it's one of the clunkiest things in the whole game.
A good gun animation, such as a reload or rechamber, aligns the function of the animation with the visuals (ex. as soon as the mag enters the gun, it's reloaded and useable).
The DXR rechambering is very confusing. The visuals are not aligned with the function. You can "interrupt" the rechambering after the animation has clearly finished, causing you to rechamber all over again if you switch to your secondary too early. This causes me to die alot, as I think I'm ready to fire, only to pull my sniper out and get killed waiting for another re-chambering animation. Dice please fix!
A good gun animation, such as a reload or rechamber, aligns the function of the animation with the visuals (ex. as soon as the mag enters the gun, it's reloaded and useable).
The DXR rechambering is very confusing. The visuals are not aligned with the function. You can "interrupt" the rechambering after the animation has clearly finished, causing you to rechamber all over again if you switch to your secondary too early. This causes me to die alot, as I think I'm ready to fire, only to pull my sniper out and get killed waiting for another re-chambering animation. Dice please fix!
3 years ago
@Fir3hazard_98 Yeah! Unfortunately that's spot on.
Check this video Stod posted Dec 3rd 2021 around the 1:20 mark
https://www.youtube.com/watch?v=jHz-KGvNTRE
The DXR was a lot more fun to use before that.
Check this video Stod posted Dec 3rd 2021 around the 1:20 mark
https://www.youtube.com/watch?v=jHz-KGvNTRE
The DXR was a lot more fun to use before that.
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