Forum Discussion
Hi DICE,
I was worried that there would be a return of classes, but we are quite positively surprised.
The game is already in a debug state and reminds me a lot of Battlefiled 4.
I'm a fan of the series and still play despite some persistent negatives. However, from my personal point of view there is still one major imbalance when it comes to ground vehicles and aircraft. The battlefield game series always plays more infantry players than vehicle players. That's why it's hard for me to understand why Battlefiled 2042 is still so focused on vehicles and so unfriendly to infantry. That is, compared to the previous titles of the game series, which is also the opinion of my former teammates, who do not want to play the game for this reason. Vehicles here are extremely fast with multiple defense mechanisms. In contrast, infantry assault weapons are only minimally effective with long reload times, low ammo, and poor success with autoaim weapons. Players will not return to the game until this is balanced. Simply, infantry has only a minimal chance against vehicles in contrast to open maps, fast vehicles and large splash damage from vehicle weapons. I see this as the game's biggest problem since its release, which is still not satisfactorily resolved to this day.
The situation is better, but...
- 2 years ago
@Macfun_CZ wrote:Hi DICE,
I was worried that there would be a return of classes, but we are quite positively surprised.
The game is already in a debug state and reminds me a lot of Battlefiled 4.
I'm a fan of the series and still play despite some persistent negatives. However, from my personal point of view there is still one major imbalance when it comes to ground vehicles and aircraft. The battlefield game series always plays more infantry players than vehicle players. That's why it's hard for me to understand why Battlefiled 2042 is still so focused on vehicles and so unfriendly to infantry. That is, compared to the previous titles of the game series, which is also the opinion of my former teammates, who do not want to play the game for this reason. Vehicles here are extremely fast with multiple defense mechanisms. In contrast, infantry assault weapons are only minimally effective with long reload times, low ammo, and poor success with autoaim weapons. Players will not return to the game until this is balanced. Simply, infantry has only a minimal chance against vehicles in contrast to open maps, fast vehicles and large splash damage from vehicle weapons. I see this as the game's biggest problem since its release, which is still not satisfactorily resolved to this day.
The situation is better, but...
Yeah, well If I wanted to change something in Battlefield 2042, then it would be this: QUIT MAKING THE RECOILESS ROCKET LAUNCHER SO DAMN POWERFUL!!! It's embarrassing how easily infantry players bully opposing heavy vehicles all the time!