Forum Discussion
Make AmmoBox, TracerDart & M5Recoil available to more classes.
Rework Boris, Crawford, Angel.
Make Irish APS only block anti-infantry grenades.
Nerf Falck self-healing & Mackay nible trait.
Soflam/Dart useless cause Engi are 99% Lis.
Prevent vehicles farming infantry from 300+ meters.
- 2 years ago
@Bogdanov89 wrote:Make AmmoBox, TracerDart & M5Recoil available to more classes.
Rework Boris, Crawford, Angel.
Make Irish APS only block anti-infantry grenades.
Nerf Falck self-healing & Mackay nible trait.
Soflam/Dart useless cause Engi are 99% Lis.
Prevent vehicles farming infantry from 300+ meters.This is what I would do if I was one of the developers:
I would make it so that the only class that could use the M5Recoil would be the Engineer Class, the only class that could use the Tracer Dart would be the Recon Class, and the only class that could use the AmmoBox would be the Support Class.
That's what I would do.
- flcrm2 years agoRising Veteran
Those who write about team work live in their own world of illusions and do not understand how life works. In basketball, a team of 5 starting players under the guidance of a coach work on team play for months and years. Whole books are written on team building. Military tactics have been studied in academies for years. What kind of teamwork in Battlefield, where there are 32 or 64 random players on the team, do you even write about?
Those who write about the class system as the basis of Battlefield also do not understand the essence of things. The basis of Battlefield is that the game is the most realistic among first-person shooters, but not as realistic as the tedious Arma. Battlefield is the middle ground between absolute arcade and excessive realism. This is the value of the game, not a backward and meaningless class system.
- 2 years ago@flcrm
I am sorry, but I definitely disagree here.
There are so many games, across the spectrum of Milsim to Arcade that require team/ squad work to function. Heck, Battlefield literally spawned a whole sub genre of squad based shooters (Project Reality, Squad, Hell Let Loose) that have multiple voice channels to organize the teamwork along a sort of hierarchy (Command, Squad Leaders, Squad Members).
Then you have arcadey games like Overwatch that have all sorts of synergies between players, and where teamwork is obviously required.
I think this is a super pessimistic take tbh. If Battlefield re-invests in communication, squad management, commander, etc features we can definitely see more team play.
Heck - I play a lot of Squad and mainly Squad Lead. You can have a team of 50, with ~5 SLs all communicating, and a squad of 8 members all talking, working together, and dealing with limitations in their classes (kits). Heavy Anti Tank needs support against infantry as they have iron sights only. Medics needing people to watch over them while they drag people behind cover to patch them up. You absolutely do not need to study in some academy to get 8 yahoos loaded into a truck and rolling out with a common goal and vision.
And this is a game that essentially is born from the BF DNA (BF2 -> Project Reality -> Squad).
Even now with BF, you can hop on the BF discord channel and find some like-minded individuals that wanna work together and use comms. They run them for BF Hardline(I think), 4, 1, V, and 2042. It is here where BF feels like BF to me, and it is an absolute shame that you need to use an out-of-game feature to really find people with comms, and that the game launched without VOIP.
Even without a discord group, you can usually get okay results just using comms and telling the quiet randoms you are with "I am gonna laze that tank, use an M5 or Javelin and light them up".
Things they can/ should do to increase team play
- More XP for support actions
- Assist counts as kill for SOFLAM, tracer dart
- Squad management system so we can create squads, lock them, invite people to join, etc
- Add proximity chat function so people with mics can find each other
- Add a toggle for matchmaking that shows that you have a mic, and want to match with people using them
- Add a mic test feature to menu, playing back your mic audio as it gets transmitted in game. People need to know if their mic is too quiet, too loud, too static-y