Forum Discussion
3 years ago
@flcrm
I am sorry, but I definitely disagree here.
There are so many games, across the spectrum of Milsim to Arcade that require team/ squad work to function. Heck, Battlefield literally spawned a whole sub genre of squad based shooters (Project Reality, Squad, Hell Let Loose) that have multiple voice channels to organize the teamwork along a sort of hierarchy (Command, Squad Leaders, Squad Members).
Then you have arcadey games like Overwatch that have all sorts of synergies between players, and where teamwork is obviously required.
I think this is a super pessimistic take tbh. If Battlefield re-invests in communication, squad management, commander, etc features we can definitely see more team play.
Heck - I play a lot of Squad and mainly Squad Lead. You can have a team of 50, with ~5 SLs all communicating, and a squad of 8 members all talking, working together, and dealing with limitations in their classes (kits). Heavy Anti Tank needs support against infantry as they have iron sights only. Medics needing people to watch over them while they drag people behind cover to patch them up. You absolutely do not need to study in some academy to get 8 yahoos loaded into a truck and rolling out with a common goal and vision.
And this is a game that essentially is born from the BF DNA (BF2 -> Project Reality -> Squad).
Even now with BF, you can hop on the BF discord channel and find some like-minded individuals that wanna work together and use comms. They run them for BF Hardline(I think), 4, 1, V, and 2042. It is here where BF feels like BF to me, and it is an absolute shame that you need to use an out-of-game feature to really find people with comms, and that the game launched without VOIP.
Even without a discord group, you can usually get okay results just using comms and telling the quiet randoms you are with "I am gonna laze that tank, use an M5 or Javelin and light them up".
Things they can/ should do to increase team play
- More XP for support actions
- Assist counts as kill for SOFLAM, tracer dart
- Squad management system so we can create squads, lock them, invite people to join, etc
- Add proximity chat function so people with mics can find each other
- Add a toggle for matchmaking that shows that you have a mic, and want to match with people using them
- Add a mic test feature to menu, playing back your mic audio as it gets transmitted in game. People need to know if their mic is too quiet, too loud, too static-y
I am sorry, but I definitely disagree here.
There are so many games, across the spectrum of Milsim to Arcade that require team/ squad work to function. Heck, Battlefield literally spawned a whole sub genre of squad based shooters (Project Reality, Squad, Hell Let Loose) that have multiple voice channels to organize the teamwork along a sort of hierarchy (Command, Squad Leaders, Squad Members).
Then you have arcadey games like Overwatch that have all sorts of synergies between players, and where teamwork is obviously required.
I think this is a super pessimistic take tbh. If Battlefield re-invests in communication, squad management, commander, etc features we can definitely see more team play.
Heck - I play a lot of Squad and mainly Squad Lead. You can have a team of 50, with ~5 SLs all communicating, and a squad of 8 members all talking, working together, and dealing with limitations in their classes (kits). Heavy Anti Tank needs support against infantry as they have iron sights only. Medics needing people to watch over them while they drag people behind cover to patch them up. You absolutely do not need to study in some academy to get 8 yahoos loaded into a truck and rolling out with a common goal and vision.
And this is a game that essentially is born from the BF DNA (BF2 -> Project Reality -> Squad).
Even now with BF, you can hop on the BF discord channel and find some like-minded individuals that wanna work together and use comms. They run them for BF Hardline(I think), 4, 1, V, and 2042. It is here where BF feels like BF to me, and it is an absolute shame that you need to use an out-of-game feature to really find people with comms, and that the game launched without VOIP.
Even without a discord group, you can usually get okay results just using comms and telling the quiet randoms you are with "I am gonna laze that tank, use an M5 or Javelin and light them up".
Things they can/ should do to increase team play
- More XP for support actions
- Assist counts as kill for SOFLAM, tracer dart
- Squad management system so we can create squads, lock them, invite people to join, etc
- Add proximity chat function so people with mics can find each other
- Add a toggle for matchmaking that shows that you have a mic, and want to match with people using them
- Add a mic test feature to menu, playing back your mic audio as it gets transmitted in game. People need to know if their mic is too quiet, too loud, too static-y
flcrm
3 years agoRising Veteran
@Mooselotte You don't need a class system for all of this. 1% of those who wanted to play like this could play like this before, and 99% of those who do not need it for various reasons, and now they will not.
No one is going to do a server browser, squad management, and so on, for it costs a lot of money, as opposed to having to slightly remake loadouts and say it's now a class system.
Be realistic.
No one is going to do a server browser, squad management, and so on, for it costs a lot of money, as opposed to having to slightly remake loadouts and say it's now a class system.
Be realistic.
- 3 years ago@flcrm You're likely not wrong - I fully expect Dice is down to a skeleton crew on this game, and is running a crazy tight budget supporting this game.
In terms of things I discussed, there are definitely some items that seem more involved tbh, but things like additional XP and assists counting as kills are pretty small asks.
Even the mic test feature feels like something a smart person could figure out, as they have in other games/ applications.
The squad management they have said they are looking into - and thank god they are. They made a squad based shooter without squad management features - whichever higher up made that call is absolutely nuts tbh.
The server browser is shockingly something Dice seems to be digging in their heels in - which makes no sense to me tbh. Again just today we got hourglass 4 times in a row. Quit, re-queue, hourglass, repeat. On the fourth time we just stopped playing the game altogether and moved on to a different game.
Removing the ability for servers to grow, communities to form, and players to choose the experience (map, mode, upcoming maps, etc) seems like such a crazy thing for them to stick with.
About Battlefield 2042 General Discussion
Discuss the latest news and game information around Battlefield 2042 in the community forums.16,154 PostsLatest Activity: 5 minutes ago
Recent Discussions
- 7 hours ago
- 7 hours ago
- 10 hours ago