@Straatford87 I'm not optimistic about this classes.This runs counter to the expert classification at the beginning of the game.I found that fewer people brought ammunition boxes and medical boxes. Airdrop boxes are rarely encountered in the battlefield.The return of arms will make the work on the battlefield more clear, but the arms will also reduce the freedom of play. Mackayga beacon is everywhere, angel AA, etc., but this restriction is acceptable.
But part of the equipment and proficiency of the arms are strange
1. The engineers counter the vehicle at the rear, and the locking time of the bayonet and javelin will make the engineers become targets at the front line, but after the ammunition is fired, I need to go to the front line to find the support soldiers who charge around with the submachine gun to ask for ammunition.
2. Compared with other arms, the proficiency of engineering soldiers is very weak. With the strength of the machine gun, who can fight on the ground? Besides, the recoil force can't be felt when the machine gun is down and the tripod is open. This proficiency is really useless, compared with other weapons. It is suggested to weaken the mobility of players when holding machine guns, while the proficiency of engineers is added to improve the mobility of holding machine guns. Make the engineer have the mobility to use other guns when using machine guns.
3. Whether the sensing ball can be moved to the scout's throw.
4. The commando can be equipped with the m5 recoilless long-range weapon.
Instead of weakening the opening speed of the big clip, it is better to weaken the bullet changing speed of the big clip.
Some experts can't adapt to the arms
1. The general mastery of the arms is not suitable for some experts. The ammunition box of the commando is more suitable for the Mackay and Japanese dance around the rear. For the bulldozer, this is optional.
Suggestion: Refine the subdivision under the four major arms, such as Mackay and Nippon are more suitable for adding magazine around the rear, while bulldozer and Zain are more suitable for advancing in the front, which can help them design more suitable proficiency for frontal combat. For reference, there are two functional vehicle killers (the vehicle will be marked when attacking the vehicle) and light infantry (can pick up the bullet bag left in the battlefield) under the commando of bf5. Experts and arms do not match, especially white and scouts. White's expert skills are suitable for attacking the array, while the proficiency of scouts is more suitable for the old 6.
Although there are no restrictions on weapons in the arms, and we don't want to be proficient in the arms and expert positioning, it only makes us feel that the arms are dispensable.