@Straatford87 Specialists:
MacKay - Remove faster aiming movement speed. Replace with something like "replenish grenade every X kills". Or some kind of trait that is more engaging. The grapple hook is insanely strong on its own.
Sundance - Similar issue to MacKay. Wingsuits are insanely strong on their own, infinite grenades seem to be a bit much with no engagement. Perhaps keep the current design, but make it so anti air missiles (from vehicles OR infantry) and radar missiles can lock onto a sundance in fight. This will provide a level of risk vs reward where you can choose to fly across huge distances. But you may catch a lockon from anti air. This may also incentivize people to run AA launchers more as infantry
Liz - Rockets shouldn't one hit infantry. It should bring them down to like 15% health. Still a lot, but not one hit. Not a fun gameplay loop, despite how many times I've killed people using Liz rockets. I 100% feel bad for doing it.
Falyck - Heavily reduce self healing
Angel - Heavily reduce self ammo supply. Support should be support. They should not be out performing assault class specialists in...assaulting.
Paik - Scanner should auto lock onto a vehicle similar to a soflam and mark it when used. Marking vehicles for lockons automatically.
Rao - Decrease hack cast time
Casper - Drone should be able to emp a variety of deployables. It should be able to EMP claymores, C5, and mines. Destroying them. Drone should destroy Irishes anti-explosive gadget when EMP'd and destroy squad beacons when EMP'd. The Bf4 gadget like this did the same thing. The drone can already destroy other drones when it EMPs them. There's no reason why it shouldn't destroy other deployables in this game. Would solve the camping issues significantly.
Crawford - Reduce spread of turret to make it more effective. Perhaps close the headshot slot to make it more useful? The turret overall just feels weird and I'm not sure where the place is for it. Maybe it needs to be reworked to be a primary anti vehicle turret. Like a deploayble, useable rocket launcher.
Classes:
Recon - Sniper proficiency isn't enough. There needs to be something more there. Something more useful. Perhaps make it so there's no glint or tracers when using a sniper rifer as a Recon class? As it stands right now, you're fighting with infinite ammo snipers and reaching unreachable heights snipers. Thats a very large hill to go up on.