@Adamonic wrote:
Thoughts?
The Good:
- I do like the flow better, the objectives are now more linear.
- The added cover and objective updates are nice.
- I like the darker lighting in E sector (indoors).
The Bad:
- At the start, RU has a distinct advantage in Conquest as they can get to 5 objectives. So it usually starts 5 to 3.
- Sectors have an uneven number of objectives. B sector has 1 pt, D has 2 pts.
- My simple recommendation: Make D1 into C2. So C sector has 2 central points, and B and D only have 1. This would make the a lot more even for pts to sectors.
I personally didn't notice much of a difference. They spent an extra month working on the map and all they did was add a bunch of sandbags and shipping containers... Not very creative in my opinion. Could've done better.