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@Psychopski wrote:@FlottbombPart of the problem in 2042 is the fact that 3 of the main “transport” vehicles are actually mobile Death Stars that also happen to carry troops.
MAV, Condor and Hind are infantry killing machines. This breaks total vehicle balance when you add mobile Death Stars to the tanks and gunships vs infantry.Instead of reinventing the wheel why doesn’t DICE use the same formula they used in BF4? Not every map needs every vehicle in game and every vehicle has a vehicle that’s a hard counter. Jets vs helo comes to mind.
Also 2 condors and 2 hinds on every single map is ludicrous. Especially the smaller classic maps. On the Classic BF maps each team should only get 1 Condor and 1 Hind.
They were Death Stars before but nobody noticed it because there were other vehicles as well to keep them in check. Of course they start farming infantry when there’s almost no competition in the air for them. You people whined about vehicles being too op and they reduced the number of helicopters. Now the transports are bringing the pain among infantry because they have nothing else to shoot at.
You have a lot of ways to kill a transport. It’s not my fault you are bad at the game and you wanna take it down by yourself with just one click.
If you would stop whining for a second maybe DICE wouldn’t nerf the vehicles and they could actually fight each other.
Back when there were 4 attack helicopters on hourglass , as a transport main, I did not even had time to farm infantry because all I did was fight the other aircraft. But you wouldn’t know about this because you don’t know every aspect of this game. 😉
@GigaGoglefyi the first signs you’ve lost an argument or debate is going straight to personal attacks, which is EXACTLY what you’re doing because simply you don’t like my opinion. You’re making laughable assumptions about me because you’re incapable of discussing facts.
I’ve played every BF game hundreds of hours since I left active duty in 2008. Unlike you, I’m highly qualified can give a fair and balanced, professional brief back on my personal experience without bringing personal insults or biases into the equation.
For starters 2042 Devs threw out the formula that worked magnificently in previous titles of only allowing certain vehicles and certain airframes per map, depending on the terrain on each map.
Previous BF games, on any specific map, might have 2 gunboats, 4 RIBS(rubber inflatable boat) a Little Bird and a Huey, plus 1 jet per team. With the 2042 formula, you’d see 2 Hinds, an attack heli, 2 tanks, and a MAV plus 2 gunboats and 4 RIBS per team. Way too many vehicles.
Some BF1 maps might only have 1 tank per team and zero aircraft. Not so in 2042. They’d have 2 Condors, Attack heli, 2 tanks, the MAV plus call ins on the same exact map with zero concern for how the number of vehicles effects the infantry portion of the game for that specific map.
The 2042 vehicle to infantry ratio/formula is lazy with ZERO forethought put into how many vehicles are appropriate for each map. DICE simply shoves every vehicle possible on every map. That includes the Classic maps where they add the 2042 specialist and 2042 vehicles. This has been to the detriment of the infantry vs infantry portion of the game. The ever present Death Stars(Condor and Hind) It’s like playing BF1 with both teams on every single map
always having an enemy Zeppelin overhead.
- Twordy4 years agoSeasoned Ace@Psychopski @Flottbomb Same thoughts pretty much.
What makes things worse is the lack of specific vehicles dedicated to the map. Throwing all the assets without the idea of "theater of war" might not be good for the game balance and ruins immersion. The map becomes also less special at the end of the day. Being annihilated constantly by the same type of chopper on every single wide-open map without proper infantry accommodation asks for ALT+F4.
I miss the BF4 system which I view right now as the superior one. Also, on some of the flags players could grab APC (LAV and BTR), and even a tank in older maps. Vehicles spawned based on Team Flag/Objective Control with limited possibility for vehicle theft. The game was balanced and there used to be more incentive for specific point control. Taking certain flags mattered back in the day.
The problem is not solely with huge distances between the flags and enormous maps. The variety of playstyles and map designs are pretty much the same in 2042 - basically, even more, flat flatness with enormous verticalities.
The main problem is that there are no maps that include zero flying attack assets. For example, BF2 - Strike at Karkand has tanks, APCs, and transport vehicles. Mashtuur City same assets as Karkand plus one transport chopper on each side. Road to Jalalabad only tanks, APCs, transport. Same story Pearl Market. Sharqi Peninsula same assets as Karkand but one attack chopper on each side. Special Forces expansion pack maps with great Infantry Gameplay. Those maps really felt like pre-design of the BC series.
On the other hand, the set of maps with aerial assets like jets and choppers. Dragon Valley (present in BF4 also), Gulf of Oman (BF2, 3, 4), and my favorite W0ke Island (1942, 2, 2142, 3). Kubra Dam with various elevations at the center. Dalian Plant and so on. Honestly, every map felt unique.
What really worked for me again, is the fact that fighting for the objectives felt highly competitive. For example on certain points for a given team APC, transport vehicle, or a tank might spawn. So players were always mobile (only if co-operated), no matter the distances with limited stamina back in the day.
If players got bored there has been an option to host a permanent game. Load 16, 32, 64 map size. Infantry/Vehicular. Set the custom number of player slots, and tickets. Even modify the entire weapon recoil, flag positions, number, and position of spawned vehicles without redownloading the entire map again. Communities even run events on smaller maps for a limited number of players.
"The fun concept" was built around sticking together, relying on others' abilities and transport, division of roles, playing for objectives to gain more assets, and map control.
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