Forum Discussion
4 years ago
I wonder too how the map design could have went so sideway between the concept and the final product. Was it for performances, to make it more childish friendly nice shiny unscratched, because some head-of taste were different ?
Hourglass concept too felt much more interesting. More scattered buildings, more objects, better repartition, more atmospheric dust etc ...
PS : i wouldn't mind skyscraper buildings if there were more opens. Different floors available, different stairs to access each of them. Can enter from the windows etc ...
About Battlefield 2042 General Discussion
Discuss the latest news and game information around Battlefield 2042 in the community forums.16,233 PostsLatest Activity: 7 hours ago
Recent Discussions
- 7 hours ago
- 19 hours ago