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Like a lot of people on here I’ve bought multiple BF games and sunk in a lot of hours. This franchise was my go to game and I now naively believed the released game would be “ok” but for a variety of reasons I’ve just lost interest in it and can only see me coming back to it down the line if they ever make some serious changes (which I doubt) Having 3 games in one also fractured the player base.
I won’t be preordering next time and will wait for reviews
@LordVader666 wrote:
@ragnarok013 I agree they’ll (deliberately?) misinterpret the reasons for the drop but the message has been loud and clear on various forums, metacritic etc. They may wilfully ignore the feedback but either not buying the game or stopping if you can’t refund is probably the only message they’ll pay attention to.
Like a lot of people on here I’ve bought multiple BF games and sunk in a lot of hours. This franchise was my go to game and I now naively believed the released game would be “ok” but for a variety of reasons I’ve just lost interest in it and can only see me coming back to it down the line if they ever make some serious changes (which I doubt) Having 3 games in one also fractured the player base.
I won’t be preordering next time and will wait for reviews
@LordVader666 I feel you, traditionally I purchased BF with Premium on every available platform in addition to all of the hours I sink in per week here on the forums and running FridayNightBattlefield so the commitment hasn't been small. Battlefield is really a unique game play experience that we can't get anywhere else so forsaking its identity to chase trends and be Apex and Warzone is particularly damaging because we have nowhere else to go. Apex and COD guys can go back to Apex and COD to get the experience that they want but we can't, so it's imperative that we leave robust, detailed, and constructive feedback to DICE here and on other social media platforms to let them know what exactly the problem is.
I'm not even asking DICE to remove things like the Specialists, I'm asking for them to keep the Specialist mode running concurrently along side a traditional class based Battlefield mode in AOW so long time Battlefield veterans have an official experience to play Battlefield outside of Portal instead of Apexfield. I wonder if the resistance is there because they know the Specialist version would be underpopulated if the player base is given an traditional experience as a choice.
- RipGroove994 years agoSeasoned Ace
Well I got through the day without playing 2042 which is an achievement for me this time of year with the lovely British weather if I don't have anywhere to be on a Saturday. I did hop into a Portal server quickly this morning as I have a couple of threads open in the Technical Issues part of the forum so needed to test something quickly (10 mins) but that was it. I spent my new found time getting some well needed practice in on Assetto Corsa Competizione which was a ton a fun.
Funny how Battlefield was always at the top of my list if I had some spare gaming time and wasn't sure what to do but with 2042 I don't seem to have the urge/drive to really want to play it. Aside from the millions of issues there's no point going on there and grinding for attachments because there really isn't any that I want or need. I mainly play aggressive sniper but the sniping in 2042 is nowhere near as satisfying as in previous games and they've messed up all the scopes anyway which has put me off even more. And then of course the millions of issues just put me off anyway as well.
Being caught up in the Battlefield bubble I kind of forgot how smoothly other games play, how good they look and how their Devs are extremely transparent and genuinely want to give the players what they want and improve the games while constantly giving updates on the progress of their road maps. My experiences with SQUAD, Insurgency and Assetto Corsa Competizione spring to mind immediately.
It really is such a shame that Battlefield has gotten so big that it's whole business model relies on it being a big fat cash-cow at all costs.
- OskooI_0074 years agoSeasoned Ace
I turned off CODFIELD and downloaded Star Wars: Jedi Fallen Order from EA Play last night. I'll try other games until my subscription runs out, then switch to Warzone, WWIII, or some other game.
I gave CODFIELD a honest shot but I got bored after a couple of weeks. The maps are too big and empty. I don't like how player movement feels or how mouse aiming feels. The lack of scoreboard also demotivates me to keep playing because I like beating the high score.
If I'm going to play CODFIELD then I should probably switch to the more polished version with better maps. I mean look at the amazing level design in this map compared to CODFIELD.
- 4 years ago
@RipGroove99 wrote:...
It really is such a shame that Battlefield has gotten so big that it's whole business model relies on it being a big fat cash-cow at all costs.
Agreed with all you said @RipGroove99 !
Interesting closing remark you make though, because I think that EA have really shot themselves in their foot with their stubbornness of releasing the BF games for the holidays season no matter if the game is really ready or not for it. (except was probably BF1, though disclosure I did not like the era/gameplay myself but the quality level was decent).
But otherwise EA have been very poor in launching the BF games at proper level of quality. And it has typically taking them 9-12 months to fix the worst bugs/omissions to make the games stable/playable for most. But recent games of both BF1 and BFV were not the commercial success they were destined for. So disappointing for both the company leadership as well as to the shareholders.
It is therefore discouraging to observe that EA appear to repeat same immature behavior, turning off even more fans of the franchise with BF2042.
In another thread I posted the stats from the first week after release, but got flack for "Steam is not the biggest sales channel" and "Well, not all players are playing in week days..." etc. I understand that, but matter of fact is that we had more than 100,000 players that played BF2042 at launch via Steam, so sufficient player population to make the data statistically significant.
For a new launched game, we all expect to see a steady ramp up of more players buying it and coming online. So the average number of players should also increase, definitely until you start to saturate the potential buyer base with your game product. And due to the news starting to fade, then some will start to play less hours of the game on daily basis. But that should come first many months after release. Not just days like we see now for BF2042.
Some also commented that not all players plays on week days. Fair enough. So now we have the data from the first 2+ weeks after release, including 3 weekends. We do not observe huge fluctuation between weekdays and weekends. And the BF2042 game is already dropping down to be in same ball park as the old BFV game with total number of players playing the game.
This is far from satisfactory in so many ways.
And far from anywhere near any of the competing FPS games that are up in several hundreds of thousands of concurrent players.
Source: https://steamcharts.com/cmp/1517290,1238810#1m
So to your credit @RipGroove99 for starting this thread on this excellent subject, then the players do indeed appear to vote with their time, as they clearly are not staying around for long on BF2042. I wish it was different, as I eagerly was awaiting the next great classic BF game to take over from BF4 which I still play a lot, as tired quick of both BF1 and BFV.
The worry is if EA may again pull the plug prematurely on BF2042 as they did on BFV, just as it finally started to be properly fixed and complete...
- 4 years ago@ragnarok013 Ive left feedback, Ive also left ideas, Hell i made a thread for people to leave their ideas for the game, Granted some stuff is game changing, but still, they've just completely ignored everything, Ive suggested stuff like content and all that and just like you mentioned, a system where ROLES and Specialists co-exists, Obviously itd be thought into further but i came up with a idea where obviously they can have their gadget, but also what if the roles could also get those gadgets, but instead of them being unique they have unique passive abilities
For example lets use sundance
Her gadget & passive ability would be that her wingsuit allows her to be 50% faster when in wingsuit, and less fall damage, now they could just make it like that, or they can make passive abilities for roles too, ones that people can choose from, like less fall damage percentage wise, They would also be able to choose ones like 20% faster on ziplinez/rappling - and MacKay could have like 50% faster ect ect..
But as i said, The devs here have done the same to the ideas just like they did to the PVE Community, Completely ignored our feedback and our ideas
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