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I never had a problem with the thermal optics or the number of vehicles in BF4 and tbis game definitely needs more vehicles in-game both in the air and on the ground.
Battlefield is supposed to be a mix of infantry AND vehicle combat
They need to balance the vehicles better is the main problem (looking at you transports and stealth heli) but there should be more vehicles available.
This game got off on the wrong foot with the OP vehicle vs. infantry gameplay, and the hair-brained way of spawning IN vehicles instead of just having them spawn at home-base and capture points like in previous BF titles.
The call-in system isn't a great idea either and should be limited to the robo-doggie and light vehicles or maybe even a portable ammo/armor/heal station.
- cso77773 years agoSeasoned Ace
@Ironhead841I find it funny that people complained about pilots going 80-3 in BF2042 when this is normal in BF4. The air-vehicles of BF4 needs more skill than in 2042, but BF4 helis are overpowered when used by a good pilot/squad (Little-Bird with engineers and repair-tools are really nasty).
Tanks(/lavs etc) in BF4 are more powerful than in 2042, with thermals and extreme speeds (turrets, acceleration etc). Tanks in 2042 seems like they are ok.
But BF4 has lots of infantry-farming by vehicles and is not really well balanced.
Dice has never really been able to balance vehicles perfectly, and I don't know how they should do it right.
But the older games had way better maps which is the biggest issue with 2042. The maps are in general way to open and infantry has to move large distances without cover.
I still play BF4 and find it the best BF-game in 'recent times' (probably best ever) no matter what problems the game has, it is fun to play unlike 2042.- Ironhead8413 years agoHero
I was never much of a pilot so I can't really speak to that, occasionally you might run into a pilot who could make you and your team's life miserable, but in my experience, it is pretty rare.
I have done a ton of ground-pounding in BF4 (infantry and vehicles), I think it is balanced pretty well and I think they pretty well nailed infantry vs. vehicle combat. Like I said the thermals don't bother me none, and I have never run across a tank or LAV that I couldn't deal with as a ground-pounder.
As far as BF4 tanks vs. BF2042 tanks, I think the 2042 tanks are just awful handling-wise, too floaty like they have no weight to them at all (they bounce and catch air all the time), and the turret speed is way to slow, not to mention they can get hung up on the stupidest stuff. I also think the extra seats are a waste especially the "spotter" position on top, if it was up to me, I would reduce the seats to two and let the secondary seat cycle through the different weapons available. Plus, it sucks when some random pub jumps into one of the extra seats and just randomly shoots stuff like the mortar that obscures your view and alerts the enemy that you're coming.
BF4 definitely had some great maps though, can't argue with that one bit, and I still play it pretty regularly myself. Probably my second favorite Battlefield after BF2142 which I can't play anymore. 😞
- RayD_O13 years agoHero@Ironhead841
Totally agree that the previous spawn method used in earlier BF's worked a lot better.- X-Sunslayer-X3 years agoSeasoned Ace
instead of just having "more vehicles" can we try having smarter vehicle pools...
For Example instead of grouping MBTs, Wildcat, Bolte and RAM into one category DICE could make the MBTs and WIldcat two seperate options with one each as well as group the RAm and Bolte into a APC category. Same applies to helis and jets really. Instead jets should have a seperate category with one dedicated slot as well. now you have The wildcat countering helis and APCs at all times on the map, jets countering helis and other jets, helis countering infantry and MBTs, MBTs countering Wildcat, APCs and other MBTs....you know so you do not get maps where 2-3 stealth choppers just ruin the match for the rest....
- Ironhead8413 years agoHero
I think the lack of maps for the variety of different play styles in this game as well as the inability to choose which maps people want to play is the real issue.
Previous titles had infantry-focused maps for people that prefer that style of play as well as large vehicle heavy maps, with a lot of the remaining maps being a mishmash of the two. Maps like Metro and Locker could appeal to the players that liked that sort of meatgrinder maps while the remaining players could enjoy the more "Battlefield" like maps that had more vehicles.
The vehicle asset distribution is this 128-player game is woefully thin compared to prior BF 64-player titles there is no way to deny it.
Take Golmud Railway (64-player map in total keep in mind so one would think 128-player map should be double, yes?)
Each side got
4 light vehicles (jeeps, Humvees, buggies)
5 Main Battle Tanks
1 Anti-Aircraft Tank
2 Helicopters (1 Transport/Little Bird and 1 Attack Chopper)
2 Jets (1 Fighter and 1 Ground Attacker)
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