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I never had a problem with the thermal optics or the number of vehicles in BF4 and tbis game definitely needs more vehicles in-game both in the air and on the ground.
Battlefield is supposed to be a mix of infantry AND vehicle combat
They need to balance the vehicles better is the main problem (looking at you transports and stealth heli) but there should be more vehicles available.
This game got off on the wrong foot with the OP vehicle vs. infantry gameplay, and the hair-brained way of spawning IN vehicles instead of just having them spawn at home-base and capture points like in previous BF titles.
The call-in system isn't a great idea either and should be limited to the robo-doggie and light vehicles or maybe even a portable ammo/armor/heal station.
Totally agree that the previous spawn method used in earlier BF's worked a lot better.
- X-Sunslayer-X3 years agoSeasoned Ace
instead of just having "more vehicles" can we try having smarter vehicle pools...
For Example instead of grouping MBTs, Wildcat, Bolte and RAM into one category DICE could make the MBTs and WIldcat two seperate options with one each as well as group the RAm and Bolte into a APC category. Same applies to helis and jets really. Instead jets should have a seperate category with one dedicated slot as well. now you have The wildcat countering helis and APCs at all times on the map, jets countering helis and other jets, helis countering infantry and MBTs, MBTs countering Wildcat, APCs and other MBTs....you know so you do not get maps where 2-3 stealth choppers just ruin the match for the rest....
- Ironhead8413 years agoHero
I think the lack of maps for the variety of different play styles in this game as well as the inability to choose which maps people want to play is the real issue.
Previous titles had infantry-focused maps for people that prefer that style of play as well as large vehicle heavy maps, with a lot of the remaining maps being a mishmash of the two. Maps like Metro and Locker could appeal to the players that liked that sort of meatgrinder maps while the remaining players could enjoy the more "Battlefield" like maps that had more vehicles.
The vehicle asset distribution is this 128-player game is woefully thin compared to prior BF 64-player titles there is no way to deny it.
Take Golmud Railway (64-player map in total keep in mind so one would think 128-player map should be double, yes?)
Each side got
4 light vehicles (jeeps, Humvees, buggies)
5 Main Battle Tanks
1 Anti-Aircraft Tank
2 Helicopters (1 Transport/Little Bird and 1 Attack Chopper)
2 Jets (1 Fighter and 1 Ground Attacker)
- EA_Atic3 years ago
DICE Team
- Ironhead8413 years agoHero
You just gonna throw that out there into the universe with no details?
Come on man you're killing me here, lol.
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