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Without it, you get BFVs Action Man and that wasn't fun.
@Trokey66 wrote:
@NoodlesocksThat is SIPS, Spread Incrase Per Shot and should prevent spamming the trigger.
Without it, you get BFVs Action Man and that wasn't fun.
The negative effects of blooming can be mitigated by the rate of bloom. If it's possible to kill an enemy before the bloom begins to deviate wildly from the target then it is... manageable. However, any degree of randomness is never good for pvp games.
- 4 years ago
Bloom Bloom bloomity bloom.... New word for the day. We can guess who has been watching Westie and Co's latest video's. Stop listening to those noobs it's always I, I, I and me, me me in there video's. Listening to them complain why they can't kill everybody they shoot at is so sad. Then to jump onboard the specialist hate train because that gets you more likes is just plain sad.
Game balance and gun balance has to change to deal with 128p so and it is a work in progress so whats new in gaming.
- 4 years ago@ShevermiN We are well aware balance will have to change, but balance doesn't mean taking skill out of the game, all the bloom has done is take out skill from a SHOOTER game. Imagine if CS:GO implemented RNG based spread, the entire community would do damn wild, cause it takes out skill. If you ADS, and your crosshair is on their head and click, it should hit their head and register a headshot.
- 4 years ago@Orenj-Jues 20 year old game play mechanics in a game that is 16p at the most ?? can't compare. Look there are issues with the games balance gunplay and hit reg for sure. But DICE listened to the game changers for BFV and look how that was received ???
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