For me BF has been a mix between arcade and sim. Balanced enough to create a fastish paced game that had a sense of realism but also not so much that it negatively effected the overall pace, such as Squad, where it’s like running through mud.
so weapons wise, I’d settle for something that gives each weapon a character and behaviour akin to its real world counter part, I.e reflecting, range, accuracy, handling, power etc, as the main variables.
One thing I did notice is I didn’t like the current sound, and handling, all felt a bit too Arcady, perhaps it was the sound, poot poot poot, nah, was just naff.