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They could have fixed that problem without throwing off what was a pretty good balance in 128 conquest but they made the change to both.
- 4 years ago
@SpudBug I feel like at least for normal mode (which ill be objective about despite preferring hardcore like it used to be) things were somewhat ok with 128 and 64 player game modes prior to this.
Some slight vehicle tweaks in terms of damage vs targets, a bit more variation with attachments, gun balancing around handling and bullet drop, spawn points on a few map objectives and some buffs/ nerfs to various specialists would have brought this game in line along with small UI/QOL changes.
But now the dev team has done the usual overkill and huge alteration BS to facets of gameplay that has made it even worse. - 4 years ago
BC2 and BF4 Helis were balanced?
I still have nightmares of circle strafing helis and 50-0 Little Birds.
Also get out of here with that 'lowest common denominator' nonsense.
Pilots can say 'infantry should just counter with XYZ' the problem is that they don't. Games need to be balanced based on how players ACTUALLY play the game - not some idealistic notions on how people SHOULD play the game.
People choose playstyles/tactics based on what's fun. If the ideal way to counter helis isn't fun people aren't going to play that way.
- 4 years ago
Helios in bc2 and bf3 were easy to kill, tag them by some means then kill them with a rocket.
You literally just said "I should have the game cater to me if i want to play it this way" that is exactly what im talking about. This game franchise is ruined like individuals like yourself who don't want this to be battlefield.
Its simple to counter helis and if people dont want to its their issue, not the devs having to cater to nitwits who cant be bothered to soflam or get a stinger out then swap back to another kit at a supply crate- 4 years ago
I think you and I have different ideas of what the word 'literally' means.
Sincerely,
The lowest common denominator nitwit who's destroying the franchise
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