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4 years ago
@Necromantion The condor/hind was always the true problem. People only complained about nightbirds because there were too many on breakthrough 128 and they farmed infantry that was defending.
They could have fixed that problem without throwing off what was a pretty good balance in 128 conquest but they made the change to both.
They could have fixed that problem without throwing off what was a pretty good balance in 128 conquest but they made the change to both.
4 years ago
@SpudBug I feel like at least for normal mode (which ill be objective about despite preferring hardcore like it used to be) things were somewhat ok with 128 and 64 player game modes prior to this.
Some slight vehicle tweaks in terms of damage vs targets, a bit more variation with attachments, gun balancing around handling and bullet drop, spawn points on a few map objectives and some buffs/ nerfs to various specialists would have brought this game in line along with small UI/QOL changes.
But now the dev team has done the usual overkill and huge alteration BS to facets of gameplay that has made it even worse.
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