@SharpGoblin wrote:
... and a single player campaign.
The single player campaigns for BF are almost always terrible (I thought BC2's was decent, but those had memorable characters and some humor). We had hoped that with the lack of a SP campaign for 2042 that there'd be more MP content thougb... well lol.
As others have said, it's been beaten to death but:
Dedicated/persistent servers and rentable ones (if my buddies and I want to pay for a 100tick server for a group with rcon and such then we should be able to).
- Quick match isn't an issue, per se, just that there needs to be a button to browse servers next to it you don't want just to get randomly slotted into some random game.
No specialists
- Classes have been a mainstay since creation of BF. I think the ablity to choose whatever weapon though, but having the "specialization" to the class type may be the balancing act (recon better with snipers like after the class rework here).
Roadmap for post-launch content, and more than a single map and a few guns each "season".
IDC about skins, I won't personally ever buy them (sorry Dice), I don't mind earning them like the DICE/DICE LA Camo in 4 though.
I honestly like the T/+ menu for weapon versatility. Maybe not having even more ammo types so that you're more dependent on support to have ammo, but otherwise I liked the idea.
Crossplay, in theory, is fine. I prefer to know that there is a higher chance to hit a full server, especially later on in a game's lifespan. But if the amount of hamstringing that had to happen to get it to this point (low tick-rate, very inconsistent netcode, etc) then I'd prefer it without, sadly.
Platoon support/support for more than 4 people to reasonably play together without screwing around timing queue presses and hoping, or joining on a random person on your friends group and waiting to get into the server...
Destruction, and agreed, I don't need "Levolution" but the ability to take down a wall/open a window/etc is such a key experience and has been for over a decade.