Forum Discussion
@Bolvard wrote:@PsubondIt is to much flexibility.
An angel (a support specialist) near to Mackay clearly outplay every other specialist in term of gunfights
Why ?
Becouse he has Unlimited Ammo, Unlimited Amor, Unlimited Gadget Ammo ( healthpen, Rockets, spawnbeacons, mines and so on ), can revive anyone with armor and on top of that the possibility to choose the most powerful weapons AT ANY TIME.
How do you know that this angel infront of you is not just one guy with a medpack for his team, instead he is clearing chokepoints with unlimited C5 ?
The same to an less extend goes to falck, the ability to revive anyone, selfheal and heal others, wearing rocketlaunchers etc throws completely the balance out of the window.
There need to be restrictions or it become an completely unpredictable mess and chaos where it doesn’t matter what your knowledge is or how good you perform.
Personaly I can adapt to that but still, watching a clone warfare with cringe dialogues after each kill (Mackay especially) or the end of round bullsh.itery, (easy in - easy out haha omg so funny, Milk is coming out of my Nose) is what add to this insult of a game.
In bf4 I would take out the engineer first becouse i KNOW he is the one who is the most dangerous to you, not the Assaultguy with his Assaultrifles and maybe grenadelaunchers.
In BF2042 it CAN be potentially be everyone who kills you so you can’t play aggresive with tanks or you get shreddet in seconds when suddenly 5 falcks who Rezz the frontline pulls out theyr M5 Recoilles while 3 squirrels with C5 come from above, completely ignoring the MAP DESIGN so you are not safe anywhere anyway.
But you can’t play defensive either becouse the sniper class sends his C5 drones after you which kills you instantly if you stay to long on one spot.
So how do you balance this ?
I give you an easy answer:
You cant
It is one reason why no sane person likes this game and this design, it just caters to absolute lonewolfs who don’t need anything or anyone.
Battlefield should be about teamplay which clearly it is not currently and probably never will be in this installment.
Map design? Wich map design?
Oh sorry, it's just that I'm too used to old games and I find the "map design" of this game to be completely ABSENT.
Sorry for the off topic.