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@TTZ_Dipsy wrote:Being a medic with only healing gear and a designated class of weapons naturally forces a medic meta, even for lone wolves - that's just the Battlefield way. I love having options but for Battlefield to feel like "Battlefield", I don't think the current system helps.
Give a medic the ability to naturally heal themselves without the use for a medpack, give them "better" primary weapons and anti-vehicle gear, they are given more incentive to become greedy/selfish.
Angel can literally give himself unlimited heals, anti-vehicle, ammo, added armor, and any weapons he so chooses at the same time...
I believe you are wrong. We all know the support that doesn't drop its ammo crate and the medic that doesn't revive and drop medic crates.
Battlefield 4 generated the ultimate meta with medic dna, assault with assault rifle and under barrel grenade launcher and med pack and defensive perk.
That is pretty much what you get when Falck uses a SFAR-M GL und armor plates.
So when you are fascinated with classes, you speak about BF3 classes and earlier?
Angel is the Meta of BF2042 and needs a lot of changes to get his ability on par with the other specialists.
Team balance wise the team revive ability could be removed, the loadout crate needs to be redesigned.
I have seen the argument that enforcing classes somehow encourages team play. I would love to see the in-game statistics on that!
I have played BF since BF2, and the number of times I have played with a specific squad, I can count on one hand. If I had to guess, I think the number of people playing as a 'lone wolf' is in the vast majority. This has gradually become worse with the increasing casualisation of the player base. Judging from the playing behaviour of my children, they seem to dip in and out of games constantly, always following the latest trend (Fortnite, Apex, etc.).
The gaming landscape has changed a lot since BF2. Hoping for a return to the 'good ol' days' is just wishful thinking IMHO.
- 4 years ago
@Lancelot_du_LacI agree and will add that what people call teamplay today in a game like BF 2042, is mainly "support": revives, ammo, armor, a little Soflam, ... when they happen.
In my book, teamplay goes way beyond: it's about coordinated squads working together on voice, BF2 / BC2 (rush) were the pinnacle for me, and it was still possible in BF3/4, on some specific servers with awesome communities.
As you say, "casualisation" has had a great impact on how games play and the BF franchise is no exception to this.
Classes alone cannot be seen as a solution against lonewolfing.If you want teamplay nowadays, you have to pick a game like Hell Let Loose or Squad, which by design entirely revolve around it. BF 2042 just doesn't.
- Trokey664 years agoSeasoned Ace
@Lancelot_du_Lac wrote:I have seen the argument that enforcing classes somehow encourages team play. I would love to see the in-game statistics on that!
I have played BF since BF2, and the number of times I have played with a specific squad, I can count on one hand. If I had to guess, I think the number of people playing as a 'lone wolf' is in the vast majority. This has gradually become worse with the increasing casualisation of the player base. Judging from the playing behaviour of my children, they seem to dip in and out of games constantly, always following the latest trend (Fortnite, Apex, etc.).
The gaming landscape has changed a lot since BF2. Hoping for a return to the 'good ol' days' is just wishful thinking IMHO.
I think you have hit the nail on the head here.
The gaming landscape has changed, the market has changed and those playing video games has changed.
The market demands different things these days and studios have to follow that if they want to survive.
Some one said in a thread a while back that Battlefield is (relatively) niche and returning to the 'good old days' as you mention would make it even more niche.
Times are changing unfortunately.
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