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I have seen the argument that enforcing classes somehow encourages team play. I would love to see the in-game statistics on that!
I have played BF since BF2, and the number of times I have played with a specific squad, I can count on one hand. If I had to guess, I think the number of people playing as a 'lone wolf' is in the vast majority. This has gradually become worse with the increasing casualisation of the player base. Judging from the playing behaviour of my children, they seem to dip in and out of games constantly, always following the latest trend (Fortnite, Apex, etc.).
The gaming landscape has changed a lot since BF2. Hoping for a return to the 'good ol' days' is just wishful thinking IMHO.
@Lancelot_du_LacI agree and will add that what people call teamplay today in a game like BF 2042, is mainly "support": revives, ammo, armor, a little Soflam, ... when they happen.
In my book, teamplay goes way beyond: it's about coordinated squads working together on voice, BF2 / BC2 (rush) were the pinnacle for me, and it was still possible in BF3/4, on some specific servers with awesome communities.
As you say, "casualisation" has had a great impact on how games play and the BF franchise is no exception to this.
Classes alone cannot be seen as a solution against lonewolfing.
If you want teamplay nowadays, you have to pick a game like Hell Let Loose or Squad, which by design entirely revolve around it. BF 2042 just doesn't.
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