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@Psubond wrote:why do you guys keep pretending that classes made people actually play together? people that want to do that will do that the ones who won't...well won't. did you stop to think that maybe the way the world has been recently and it's affect on people MIGHT have something to do with the lack of teamwork? just MAYBE it's the person holding the controller that is the problem with team work and not the game
Because that's the experience I had with previous Battlefield titles compared to 2042. Yes, at the end of the day how much and individual values teamwork relies on that individual, but developers can still attempt to guide their players in the direction that they want. No matter what, there will always be people who don't use teamwork regardless of how much it is needed. And there will be people who are the opposite and prioritize teamwork even if they gain nothing from it. But there are plenty of people who are in the middle too; people who are willing to work as a team, but just need a little nudge or guidance from the game to incentivize them to do so.
Let's say that in previous games I found good teamwork in 30% of matches (probably less, just making up numbers). In my experience playing 2042, it's less. Sure, there's still maybe a 10% chance for good teamwork, and it certainly can and does happen, it simply happens less. And it seems like people are less concerned with it when playing the game. Partially because lone-wolfing it is just more viable, but there are many things that impact this.
Let me turn this around: Why do you refuse to acknowledge that the specialist design choices could be affecting how much teamwork is in the game? As many others have said, like you just did, the person sitting with the controller or keyboard is the final determining factor for how much that person wants to use teamwork. But, as others have said, design choices like specialists vs classes have an impact on this as well. Why do you refuse to accept those other factors as part of the equation?
Yet your assumptions that you got " more team work " in past BF is somewhat similar to an optical illusion and let me explain ..
In BF2042 the scale is much larger and game mode or maps have far greater challenge to achieve from the scales of the air vs air , ground vs air etc.. and maps with No proper communication tools similar to MAG or planetside .. 128players match can be rough from time to time .. But in BF64 pplayers in larger maps the same problem occur .. sometime you had terrible team mates sometime you had ok team mates sometime you had great team mates ..
If you compare 2042 to lets say BFBC or BFBC2 where the limits of player was 12 vs 12 or 16 vs 16 in RUSH game mode there is no comparaison to be made and has nothing to do with the classes ... Its just much easier to have cohesion in that smaller scale .. but its far from impossible to get great teamplay on larger scale ... look at games like MAG and planetside 2 ..
you can easily gets really insanely good team play at those scale when you have proper tool such as proximity voice chat . Squad tchat , Platoon chat and structure etc.. an OIC or commander who can broadcast orders and is vetted to become commander and not just any kid grabbing commands at randoms .. etc.. Also opt in opt out .. FRAGO objective and extra XP and points around squad leaders to enhance squad cohesions all those things are the right way to improove team work and team play .. Not forcing x and y players to use X and Y weapons with X and Y gadjets
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