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@Stew360
"BF4 didnt got flak because iit had no classes system .. It had a classes system yet it was more chaotics and unpredictable than BF2042 ever ."
Sorry, but this is just plain wrong!!! And this has nothing to do with classes vs specialists but with gameflow.
BF 2042 is the most unpredictable Battlefield ever, because of some design choices.
In previous games, if you knew the maps and understood how each of them flows, everything was super predictable.
In BF 2042, a character like Sundance makes any frontline notion irrelevant. She is stupidly designed and her wingsuit is just a joke, especially with super open maps with little to no bottlenecks / forced paths.
Add MacKay and some lightning fast vehicles in quantity + on short respawn timers and there you go: you have constant, utter chaos.
Also unless you are a Rush only or a Metro24/7 player you already know the nature of conquest game modes with dropships can shift at anytime ..
But as a exemple if your team Hold A 1 D1&2 and C1 on discarded the batlleflow will most likely poor from B2 to c1 or E1 to D2 back ship ..
The flow become pretty obvious and clear same goes for any maps as long as you play enough to know the maps well ..
Also Vehicles are super easy to deal with due to EMP , EMP pulse , RAO hacks , Drone hacks and disable parts so 1 rocket with EMP can handicap a vehicles enough to make it useless if timed right ..
Sundance can be killed mid air at any time .. Mckay is dealt with other mckay and does not magically teleport ..
Also at this point you dont critic specialist system but the " gadjet " they were given ..
If it was BF4 and Assault could equip a wingsuit or grappling you would make the exact same complaints .. So basically its irrevelant to the system itself and your complaints would carry in a " classes base system " where these items / gadjets would exist.. Am i wrong here ?
Also i would agree some parts of the maps need rework .. better cover more terrain deviations etc.. And DICE already said in march they will start improoving existing maps with community feedback ..
Once again nothing that show any positive to the classes system
- 4 years ago@Stew360 I will give you something, I am indeed criticizing the overall design, not argueing on specialists vs classes.
Theoritically, yes, Sundance can be shot mid_air, vehicles can be EMPed, etc. It happens. But that's not the norm, and you know it as well as I do.
Classes in previous games didn't have talents allowing them to fly all over the place at great speed or instantly grapple up to otherwise hard to reach spots.
Good maps had bottlenecks and somehow forced paths to specific locations. Verticality required air drops.
BF 2042 just doesn't flow well and some of the design choices make no sense for a BF game.
This why discussing specific features / characteristics separetely doesn't lead anywhere!
Good gameplay depends on a lot of intricated factors, and in BF 2042, a lot of things just don't connect with each other.
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