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@Stew360
"BF4 didnt got flak because iit had no classes system .. It had a classes system yet it was more chaotics and unpredictable than BF2042 ever ."
Sorry, but this is just plain wrong!!! And this has nothing to do with classes vs specialists but with gameflow.
BF 2042 is the most unpredictable Battlefield ever, because of some design choices.
In previous games, if you knew the maps and understood how each of them flows, everything was super predictable.
In BF 2042, a character like Sundance makes any frontline notion irrelevant. She is stupidly designed and her wingsuit is just a joke, especially with super open maps with little to no bottlenecks / forced paths.
Add MacKay and some lightning fast vehicles in quantity + on short respawn timers and there you go: you have constant, utter chaos.
@Hug_Me_Softly wrote:@Stew360
"BF4 didnt got flak because iit had no classes system .. It had a classes system yet it was more chaotics and unpredictable than BF2042 ever ."
In BF 2042, a character like Sundance makes any frontline notion irrelevant. She is stupidly designed and her wingsuit is just a joke, especially with super open maps with little to no bottlenecks / forced paths.
Add MacKay and some lightning fast vehicles in quantity + on short respawn timers and there you go: you have constant, utter chaos.
You seem to have forgotten about spawn beacons, parachuting in from choppers and tall buildings as well as all squad spawn which all contribute to the unpredictability of battlefield. All present in previous games that you think were predictable.
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