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@kregora wrote:
@Stew360An even distribution of all characters would be 10% of each. Currently as you observed yourself, 20-25% of the players choose Angel, over any other specialists. This should be enough to see, that there is something wrong/special with this one.
Well until Dice give out any data that's just your anecdotal viewpoint.
I see all of the specialists well represented and if I was just going by my squads, Boris is easily the most played specialist. So many times 3 or 4 of my squad are Boris, rarely do I see more than one Angel in my squad.
I say remove classes and Specialists. Let us create our own character and then have weight attributed to that character based on what you are taking onto the field. You want to be an engineer with a repair tool and AT rocket launcher? Well you are going to have to run a smg since an M4 or saw is going to put you over you weight limit. Want to just run an M4 with extra grenades and magazines go for it! Want to be a medic running a saw, well that's all good but you are going to be giving up something else. This makes it more realistic instead of limiting what gun I can used based on a certain class etc. Oh and no character should have special powers like the specialists lol
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