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it gets even worse for ARs who never drop below 500ms... the TTK in this game is way too fast for the gameplay DICE is trying to get across. it promotes static gameplay especially for players who already struggle with the game since if they get the drop on someone pushing them and they sit in corners it doesn't take a college degree to understand why the average gameplay loop is beyond frustrating
@X-Sunslayer-XTTK as it stands isn't actually much different compared to say BF3 or BF4 with min / max damage values being 22-25 max and 15-17 min.
The problem is the lack of recoil and extended mags.
BF4 also had crazy TTK weapons that left you no chance in CQC. UMP45, AS VAL, CZ 3A1, AEK-971, F2000 (Please add this in 2042)
But all of those weapons had major drawbacks that could be overcome with skill or situational awareness.
Either low ammo of 20-30 bullets with lengthy reload or very high recoil or in case of PWD / SMGs - high damage drop off.
In 2042 you have 40-50 round mags with extremely low recoil allowing you to take on multiple targets at a time without considering your positioning and cover and accuracy.
Whereas in BF3/4 you could actually catch a moment when an enemy is reloading to take your aim or re-position yourself for a push.
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