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BR-DuaneDibbley's avatar
BR-DuaneDibbley
Seasoned Ace
3 years ago

What is the 'right' player count for Conquest in a Battlefield game (128 or 64)

I would like to start (yet another?) discussion on the 'best' player count for the Conquest game mode in BF2042.


I am myself are strongly in favor of 64 players (even leaning towards less than that, say 48). I have good reasons why I personally think that this has many advantages over the 128 player modes we have now. I also think that many are objective and that even the best map design will not change the fact that 128 is too much.


I know that many of you agree, but I also read the feedback that 128 is much better (but after I replied with the arguments why I think that this is just based on feeling, I never got good arguments why 128 indeed would deliver the better 'Battlefield experience').


So, these are my arguments why I think 64 player maps will be the better and why 128 is definitely too much (for Breakthrough I think they are anyway leaning towards that, so would only discuss Conquest):

  1.  For 64 players, we can reduce the map size, which would: 
    • give us better performance (I guess, nobody will disagree here as you can just try this out in game right now) and
    • would result in more maps for us to play in the end (it takes less time to make a smaller map, so you can make 2 or even 3 maps with the same effort it would take to make one of the huge map we currently have)
  2. It would make the fights less chaotic. Battlefield is not a milsim and more arcady than we care to admit, but once a match has reached a point where the fight focuses around one or two capture points (which is always the case for Breakthrough), there is no way a PTFO player will enjoy the fight anymore. The only people having fun by then are people shooting from far away into the contested flag area or using vehicles to harvest easy kills by randomly shelling the area almost the whole enemy team is by then located at.

I personally enjoy a more fluid experience (with high FPS and less lag) -> see point 1), more content (aka maps)  -> see point 1) and engagements I can control as much as possible -> see point 2). Because of that, I strongly favor 64 player modes on smaller maps.

So, what is your favorite player count? If you think, 64 players is to way to go for Conquest as well, do you have other reasons than the ones I listed?


In case you think 128 players is better, which of my points above do you think is wrong and especially: why?


I am completely willing to admit that I might be missing something and that I am wrong about this, but I never read any good argument other than '128 players were promised, I want it, it is better!!!1!oneeleven!1!!'.

So, if you have a good reason why 128 is better and why you thing I am wrong, I am looking forward hearing them!

35 Replies

  • @DuaneDibbley Conquest 128 ... Conquest 64 is plain boring

    And past BF never had the scale of a true Allout wars ...

    32 and 64 players are for rush , TDM modes or small maps not for conquest
  • NiCeDiCe90's avatar
    NiCeDiCe90
    Seasoned Veteran
    3 years ago

    If I think back to the older games the most Maps played better if the server wasn't 100% full. I think the sweet spot was between 40 and 50 players.

    Except for some giant maps with way more flags like bandar desert. 64 was ok there.

    So for 2042... Idk... at the current state the player count doesn't really matter. After the map rework I think the 64player mode will be the better way to play and 64 would be ok here.

  • iamwienr's avatar
    iamwienr
    3 years ago

    64 is the absolute maximum. As an organized squad you want the ability to turn around a game when joining on a losing team. On bigger sized maps you have no control over the game and have to rely on... lets face it: the public casual player. In addition, randomness with 64 enemies and huge distances (none wants to play walking/driving simulator) will make 64+ sized games pure frustration. IMO, if you play squad and for win, you prefer smaller games. When you play on your own, its probably "the bigger the better" because of more easy targets and free kills.

  • Stew360's avatar
    Stew360
    3 years ago
    @iamwienr Not at all as a individual player you cannot change the outcome of a 64 players or 32 player match who previously got stump on by the other team .. No different for 128 players

    This aint 12 vs 12 bad company 1

    The problem isnt 128 players .. 128 players is awesome in conquest .. the problem is that we dont have big enough lobby .. Since BF3 went back to 64 players ... in bad company 1 squad was 1/3 of the team then 1/4 then in BF4 if already went 1/8 of the team now its 1/16 of the team with 128 players ..

    We need bigger lobby at least 4 squads of 4 so we can have 1/4 of the team willing to work as a team matching up with friends or allies willing to play as a team 4 players lobby simply dont cut it ... in MAG on ps3 we were able to have 32 players lobby to get into 32 vs 32 match , 64 vs 64 player match , and 128 vs 128 match and it was really good we had lobby of 4 squads of 8 that we could use matchmaking with and matchmaking took seconds to start games
  • @Stew360
    1st: I said losing team not a stomped team. There is a difference. Please don't exaggerate just to have an argument.
    2nd: I said squad hence 4 players and not individual. I can name a dozen PC clans who can and regularly make their side win with a 4-man squad. And actually, I could probably name 5-10 PC players who can change the outcome of a round on their own. Seen many times. (InB4: ... no gaming chair needed).

    But if you and your friends are not able to be a game changer in a 64 player game, how are you going to make 2 or 3 other squads following your plan and orders to win a round?

    PS: no references to other games plz as I have no idea what you are talking about. Since more than a decade I spend all my gaming time on BF exclusively.

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