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Sohsuh's avatar
Sohsuh
New Ace
2 years ago

What is with the inconsistent TTK vs TTD?

So many gunfights I lay into someone well before they start shooting me and they turn and insta melt me.

This happens far too often.

It's incredibly annoying.


What is the cause of this?


I remember BFV had to have a TTD correction patch because that game had the exact same thing.

9 Replies

  • @Sohsuh There’s a super long thread where this has been discussed for two years lol, it’s not new it just changes as they try (and mostly fail) at correcting it. There is a big ol’ search box up top there that you can input and you’ll find it really easy.
  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago

    It's a sollution to an issue Battlefield or any FPS game really has had ever. How do you maximize player base and minimize server costs. Before especially with dedicated servers you where placed with players with a similar ping depending where on the world you live. If you live where most players are you are on a server with good ping and stable experience and have many servers to choose from.

    But this means some players are left out because their region has a low population and therefore have limited options for servers.

    So now you cannot see other player ping so assume they range from 10-200+ ms difference. To account for this difference they use all kinds of systems to make it as fair as possible.

    Which in the end results in a horrible feeling game where you feel the game decides who wins or loses not the players.

    They are basically solving a problem that cannot be solved and just results in a massively horrible experience. To be honest I prefered the old days, if you had an enemy you had a hard time against you could just see his ping and it would explain why it was happening, but today you are just left wondering why the game is so terrible.

    The crazy range, damage, headshot multipliers and accuracy of weapons doesn't help either.

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    2 years ago
    @doubleome I miss the days of being able to see people's horrible connections! When I was playing BF4 daily I would see anything from 20-300+. It was all over the place.

    Most companies are trying to split the difference between high and low ping players, which is really flawed. They should be aiming for having the best hit reg around 50-60ms and then you (the player) should pick a server that gets you close as possible to that number.

    Like you said, they're just trying to make everyone happy and have the furthest reach possible for sales.
  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago
    @RaginSam Imo not trying to make everyone happy, instead making it miserable for everyone so even playing field.
  • 80uwjx4m1chc's avatar
    80uwjx4m1chc
    New Ace
    2 years ago

    Net code is absurd in this game, and they do know it, they could fix it if they wanted, but hey !

    Dying when established FAR behind cover. Getting headshots when I wasn't even close. If they want to make these sorts of small player count CQC modes work they have to fix it.

  • doubleome's avatar
    doubleome
    Seasoned Ace
    2 years ago

    Getting a ton of aimbot console players lately as well, curiously enough always low level new accounts. You are visible for a split second doesn't matter what range and you are just beamed instantly.

    That aim assist is on steroids every once in a while. But just adds to the long list of netcode related issues that sucks all the fun out of this game.

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