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SpoolaZ wrote:Don't get your hopes up too high on the publishers because it looks exactly the same across all major games.
With today's AC technology it will continue to look like this, as hackers and programmers are of the same level of knowledge, where the hacker leads and the programmer follows.
Don't tell me these abstract stories. The cheat for BF2042 is the same cheat as for BF4, apparently. With minimal changes. That is, it has existed for a very long time and no one does anything because no one cares. After all, you could tell your story. In reality, even network traffic is not encrypted in BF. The cheat works on the analysis and modification of traffic. Even normal traffic encryption would nullify this ancient cheat. I'm not even mentioning the use of AI to analyze shooting and hit statistics. No? But nothing is being done, except for the rejection of the poorly functioning anti-cheat and the introduction of a fake anti-cheat. Perhaps those who lobbied for the introduction of the fake anti-cheat are the ones selling cheats themselves.
I just mean that the gaming industry is done when it comes to cheating. These programmers are specialists in their field and will adapt to every change the developers make, and the result of that once they have managed to get around it, a non-functioning AC simply.
That's why I don't even believe in an AI solution today for the most advanced cheats, because the only thing that will happen is that they adapt their cheats to it too and the developers are back to square one.
Playing on public or other open servers is just like at home, if you don't lock the door, you have to deal with the problems that come with it.
That's why private servers, where you only invite those you trust, are the only thing that is effective against cheaters and other vermin.
I can agree that they could do more about obvious cheaters and is an area AI would be of great help. Why they don't do it, only the developers can answer, since already in the BF3 era there were plugins that looked at statistics and banned if it was abnormal.
And you, the developer or the company don't need to sell cheats, because cheaters are driven by their desire to boost their egos or some other repressed sadistic desire, so they just buy the game again after a ban and they also do everything they can to get around hardware bans and other restrictions they are subjected to, when they get a new account. What can a developer do about it, more than they already do.
One solution would be to ban the use of VPNs.
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