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the same people who add spread to ARs but leave SMGs, LMGs and DMRs out.... the best devs world
- 3 years ago
I think every tweak they've done in the last 6 months has been intended to reduce player count and further ruin this once good game. If you're too simple to play the game as it was intended, go play something more your speed. Instead we've lost C5, borked the railgun, upped bullet spread, made tanks easier to hide in, nerfed all the launchers, made mini grenades, overloaded the maps with cover, upped the glint, denied crossplay, every damn thing meant to reduce the skill to attract noobs.
This is moving further and further from being BF. It's literally the Final Fantasy Mystic Quest of the shooter genre.
- SilentReavus3 years agoSeasoned Rookie@59hushy6ywi8 ...once good game?
Is this some kind of bad joke? There's a reason most people considered it the worst Battlefield to ever release. Only now a year later is it finally getting to an acceptable state... But they still make ridiculous decisions like I mentioned.- 3 years ago@SilentReavus You're way off. It launched better than it is now. Trolls have been voting the game in the complete wrong direction. Guns nerfed, tools locked, unnecessary features added INSTEAD of new content. The old maps were fine, now we have practically nothing. 3 maps? Big friggin deal, BF3 and 4 would have that in one pack.
Hopefully the next game starts off where this was and sticks to their original vision. Something competent and decisive.
- SCUBASTEVE1203 years agoSeasoned Ace@X-Sunslayer-X Yeah LMGs are kind of the meta in 2042. Where in bf3 & bf4 it was assault rifles, bf1 it was SMGs, and bfv I felt everything was balanced across weapon categories, then 2042 came with it's LMGs with low recoil, low spread, big mags, and can effectively tap and burst fire or single fire like an AR or DMR. Then bipods add less recoil and spread (thank God it's not laser beam bipod like bf3/bf4/bf1). LMGs in 2042 are just ARs with big mags.
In bf4 trying doing with the M249 what we do with avancys/LCMG/RPT. You couldn't in bf4. Lmgs had massive recoil and spread in bf4, so you had to be stationary with a bipod and lay down support fire.- cso77773 years agoSeasoned Ace
Scope glint was bugged.
Like glint or not, without it the game would become a camping sniperfest. The game will become boring.
Snipers must be kept at a reasonable level, the objective is capping flags, not camping at distance and sniping people (what many "snipers" tend to do).
Being "stealthy" (no glint) and sniping from a distance, is a really annoying mechanic for people on the receiving end. Playing as recon, should have an element of risk.
You must use lower magnification and get closer to the action.
- 3 years ago@cso7777 It's unfortunate when people who don't understand the game try to make suggestions. Someone has to cap flags so the entire game isn't going to be snipers. They are effective to have. Stealth is a priority.
The 'risk' is the low rate of fire.
- S3SSioN_SoL3 years agoSeasoned Ace
@SCUBASTEVE120 wrote:
@X-Sunslayer-XYeah LMGs are kind of the meta in 2042. Where in bf3 & bf4 it was assault rifles, bf1 it was SMGs, and bfv I felt everything was balanced across weapon categories, then 2042 came with it's LMGs with low recoil, low spread, big mags, and can effectively tap and burst fire or single fire like an AR or DMR. Then bipods add less recoil and spread (thank God it's not laser beam bipod like bf3/bf4/bf1). LMGs in 2042 are just ARs with big mags.
In bf4 trying doing with the M249 what we do with avancys/LCMG/RPT. You couldn't in bf4. Lmgs had massive recoil and spread in bf4, so you had to be stationary with a bipod and lay down support fire.It really does feel like that. LMG's are good at close and medium range engagements. If I use the Plus System to switch to a scope I can sometimes kill a Sniper too. I feel like ammo types were meant to play a far bigger role in determining the distance at which to take engagements but it feels like ammo type is just a "useless thing", an inconvenience to switch between when you run out of ammo.
More discussion on this should be in a different post though, as it has nothing to do with Scope glint.
- kregora3 years agoSeasoned Ace@S3SSioN_SoL My anti-sniper lmg configuration usually utilizes a bipod, heavy ammo and long barrel. Usually the sniper gets killed by their own reload time.
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