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In bf4 trying doing with the M249 what we do with avancys/LCMG/RPT. You couldn't in bf4. Lmgs had massive recoil and spread in bf4, so you had to be stationary with a bipod and lay down support fire.
Scope glint was bugged.
Like glint or not, without it the game would become a camping sniperfest. The game will become boring.
Snipers must be kept at a reasonable level, the objective is capping flags, not camping at distance and sniping people (what many "snipers" tend to do).
Being "stealthy" (no glint) and sniping from a distance, is a really annoying mechanic for people on the receiving end. Playing as recon, should have an element of risk.
You must use lower magnification and get closer to the action.
- 3 years ago@cso7777 It's unfortunate when people who don't understand the game try to make suggestions. Someone has to cap flags so the entire game isn't going to be snipers. They are effective to have. Stealth is a priority.
The 'risk' is the low rate of fire. - Ironhead8413 years agoHero
This wasn't the case in BF games prior to BF3 (when "scope glint" was introduced) it was always a solution looking for a problem.
It's a lame mechanic and has been since its introduction and now in BF2042 they cranked up the "scope glint" to 11 so it's like having a 1 million lumen tactile light shining off the end of the dang rifle screaming "HERE I AM!"
A good recon/sniper can actually be pretty helpful spotting out enemy vehicles and infantry, snipers that do nothing but hang out on the edge of the map wasting ammo are always going to be a thing no matter what EA/Dice does.
BTW just to be clear I rarely snipe in any BF game (just not my playstyle) but I still think it's a dumb mechanic.
- cso77773 years agoSeasoned Ace
@Ironhead841I get that. Glint is a "bad" solution, but it is a solution to a real problem (IMHO).
Snipers can one-shot people at any distance and having no warning, or possibility to avoid it, is not fun. Getting sniped "out of nowhere" feels dumb/cheap.
They could perhaps tone down the glint, but the glint was still missing from some scopes and working on others, that needed to be fixed.- Ironhead8413 years agoHero
I don't know, getting sniped doesn't ruin my day, I get that it really upsets some people, but it doesn't faze me that much, usually if it gets too annoying, I'll figure out a way to track them down and steal their tags and give them the obligatory T-bag.
I'd much rather have more precise ranging, wind deviation, bullet drop, scope sway after a second or so, there's so many better ways to address it than the giant spotlight effect.
- SCUBASTEVE1203 years agoSeasoned Ace
@cso7777I use the low magnifying scopes for when I'm ptfo with my sniper. When I use say the 10X though because of scope glint I have to stay way back or I get spray and prayed by AR, Lmg, or Smg. Things like the raven 4X (which was my favorite sight) is now worthless and the 5X and m11 6X are now going to be borderline useless. Long range will be only the 8, 10, and new 12X. The m22 3.5 (which is a nice sight on AR and Does) will be the new favorite short range sight for SRs. This is ok cause it does have a nice reticle, it's similar to how the PK-A 3.4X was so popular in bf3.
- 3 years ago
Glint with all the spotting in this game is ridiculous. also, if there needs to be glint it shouldn't be a damn mini sun and only show to the people directly in its line of site, not a spotlight for the whole world to see no matter where they are. The damn soflam is the same, would rather just have some binoculars
- iigloo3 years agoSeasoned Ace
Instead of glints we have a powerful highbeam, supernova that makes all other lightning on a map looks like a shadow.
GG DICE!!!
- SilentReavus3 years agoSeasoned Rookie@cso7777 I am not talking about a bug. I am talking about the addition of glint to low mag scopes. You think that 4x is high zoom? Because that's what dice think.
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