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@Ironhead841I get that. Glint is a "bad" solution, but it is a solution to a real problem (IMHO).
Snipers can one-shot people at any distance and having no warning, or possibility to avoid it, is not fun. Getting sniped "out of nowhere" feels dumb/cheap.
They could perhaps tone down the glint, but the glint was still missing from some scopes and working on others, that needed to be fixed.
@cso7777 wrote:@Ironhead841I get that. Glint is a "bad" solution, but it is a solution to a real problem (IMHO).
Snipers can one-shot people at any distance and having no warning, or possibility to avoid it, is not fun. Getting sniped "out of nowhere" feels dumb/cheap.
They could perhaps tone down the glint, but the glint was still missing from some scopes and working on others, that needed to be fixed.
The way the glint works is just wrong. It compromises the sniper before they have even fired a single shot.
This is why I said in the past that I would had liked if there was no glint if you have not shot for 30 to 60 seconds and it starts glinting after that until you stop shooting again for that time.
This way the sniper will have that once every while chance to surprise someone but as soon as they take that chance, then their location is compromised for a while.
If they do it my way, a sniper has the ability to do the thing we see in movies and series where they scope for enemies while waiting for a chance on a high value target.
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